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Zone-Based Drop Scaling for Mobs

Suggested by
on February 6, '26
Open

Area-Based Drop Scaling

Mobs that spawn in blue or yellow areas should drop fewer or lower-value rewards than the same mobs found in red areas.

How it would work

The same mob type can exist in multiple zones.

If that mob is killed in a blue or yellow area, it drops:

  • Fewer items
  • Lower-tier loot
  • Reduced drop chances

If the same mob is killed in a red area, it drops:

  • More items
  • Higher-value or rarer loot
  • Better drop rates overall

This would promote going to farm the mob in a red zone rather than a yellow or blue zone. Similiar to albions system with blue/yellow/red/black zones.

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