Zone-Based Drop Scaling for Mobs
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Area-Based Drop Scaling
Mobs that spawn in blue or yellow areas should drop fewer or lower-value rewards than the same mobs found in red areas.
How it would work
The same mob type can exist in multiple zones.
If that mob is killed in a blue or yellow area, it drops:
- Fewer items
- Lower-tier loot
- Reduced drop chances
If the same mob is killed in a red area, it drops:
- More items
- Higher-value or rarer loot
- Better drop rates overall
This would promote going to farm the mob in a red zone rather than a yellow or blue zone. Similiar to albions system with blue/yellow/red/black zones.
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