This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Enhance Playstyle Diversity and Combat Depth in the Game

Suggested by
on February 25, '26
Split

You do not see unique playstyles. Nearly every single person is a mage that casts the exact same spells. Yes, there's a few destroyers in every group. However, by and large, it's magefall, and it's boring.

I know probably none of you played before magefall, but there used to be diverse playstyles. People used to cast debuffs, spawn mounts and fight on them, use bows interchangeably with their staff at ranged.

These devs seem laser focused on making one playstyle the end all be all, and it's incredibly boring. There's a lot they could do to make combat more interesting. Here's a few suggestions:

-Remove instant cast spells to allow people to counter incoming damage with reactive movements to audio cues. This has another effect of making bows viable at mid range (Yes, a non-Destro should also have the option to choose to use a bow and not be at a major disadvantage)
-Remove wall of force to allow smaller groups to play their characters without being crowd controlled and stand a chance against zergs. CC abilities have no place in a game without fixed team numbers. That's for League of Legends, DOTA, and World of Warcraft.
-Buff mount HP and mounted melee damage to provide a use for racial mounts and battlehorns. I don't think I've seen a battlehorn used in this game yet outside of trolling
-Remove fast travel. Fast travel is lazy and just encourages elitist vet zergs to dominate the entire map rather than the region they live in
-Revamp village loot. I have no clue why villages only drop platinum. They used to be hotspots that players would fight over. Currently, they offer nothing of value and players run past live villages often because they are essentially not worth any time to capture

Watchers

Split Suggestions

This suggestion has been split into the following separate requests:

Remove 'Wall of Force' Ability to Allow Balanced Gameplay for Smaller Groups
by kushibishwa on February 25, 2026 • 1 vote • Status: Open
Increase Mount HP and Mounted Melee Damage for Enhanced Gameplay
by kushibishwa on February 25, 2026 • 1 vote • Status: Open
Enhance Village Loot for Valuable Rewards and Strategic Importance
by kushibishwa on February 25, 2026 • 1 vote • Status: Duplicate
Allow countering of instant cast spells with reactive movements to audio cues
by kushibishwa on February 25, 2026 • 2 votes • Status: Open
Disable Fast Travel to Promote Regional Play and Prevent Map Dominance
by kushibishwa on February 25, 2026 • 11 votes • Status: Open
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