This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Adjusting Rarity and Yield of Ore Mines and Groves

Suggested by
on March 2, '26
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I want to make the suggestion for the rare ore mines and groves too I suppose.

I love the function of them but for the most part there is a disproportionate value in the tiers.

Currently they all give 30 ore. (Leenapar and theyril I do not know but I assume it's 30).

What I'm suggesting is that selentine and maybe veilron tier mines give 50 or 60 every time it goes live. The amount it gives is just simply around 7 kills of golems. About 45 minutes of farming.

Neithsl could be like 40, then 30 etc...

Something else concerning city nodes is that more often than not the owning clans don't even try to capture their own node because veteran siege forces take them by force. A lot of people liked the old system being in the city but I think simply extending city buffs for the owning clan should be more than enough of a buff for them.

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Split Suggestions

This suggestion has been split into the following separate requests:

Adjust Rare Ore Mine Yields for Better Balance
by i...5@gmail.com on March 02, 2026 • 1 vote • Status: Open
Enhance City Buffs for Clan Node Ownership to Promote Active Engagement
by i...5@gmail.com on March 02, 2026 • 1 vote • Status: Open
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