Enhancing Siege Dynamics and City Maintenance Efficiency
reworking sieging and city maintenance. In DF1 there was so many sieges going on like almost a weekly thing but right now in ROA there is almost no real reason to siege unless you realllly want that holding. the city maintenance is bad it's too annoying to have to do. the siege cost is meh it wouldn't be too hard for a decently sized clan to get the funds, BUT since there is less incentive to hold a holding less sieges are happening. I think I've only heard of a handful of sieges yet there is constant changing of holdings because they just let the taxes lapse (because they quit or some other reason like a trade). or it's too expensive. I get it's to potentially stop mega zergs from owning too many holdings but legit it's not stopping them...they will either farm or buy enough to fund their holdings. Also the changes to the city nodes is meh I don't really like it plus it feels like you never get anything from your mines anymore.