Revamp Relic System for Enhanced PvP Engagement and Fair Play
Current relic system does not promote pvp, it's just a grief war they are nearly undefendable.
Revamp the relic system with the following changes.
1) Once a relic is stolen, the relic is shown on the map to the clan that it was stolen from until it's secured at a new altar.
2) Once a successful capture happens by an opposing clan, their altar becomes invulnerable for 12 hours. Blowing up your own altar and recapturing it shouldnt trigger the invuln. If clans are found to be coordinating with eachother to abuse the invuln time by "wintrading" back and forth they should be warned and relics taken.
3) Introduce mini-relics that have half the values of the larger ones and cap the number of possible owned relics at 2, one large and one small. Relics start getting ridiculous when you have multiple and this also gives smaller clans a chance to participate since there will be more relics in circulation.
New relic ideas:
A) Grants 30/30/30 stats on kill
B) Increase gold drops by 15% from mobs