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Implement lethal fall damage to enhance gameplay balance and strategy

Suggested by
on March 9, '26
Open

Allow fall damage to kill you. Mobility is king in this game and people playing destroyer has no way to catch a mage or have the same odds of running away. Allowing to die from fall damage would force mages to be more careful with bunny jumping. Right now the meta is for a mage to force bunny jump away to 1hp and then throw a toxic rain at whoever chasing you and they die in one hit.

It also creates an environment where if you loose a fight and the other guy is full hp you can just jump away and force the other guy down to 1 hp.

Making you able to die from bunny jump would force players to be more careful in their escape/chase and remove a very tedious part of the game. It also makes it harder if you are already in a fight to just jump away and completely nullify the advantage the other person just got from winning against you.

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