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Remove World Portal Network and Revise Event and Drop System

Suggested by
on March 11, '26
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Remove World Portal Network
Holding Portals

  • I am on the fence about Holding Portals
  • Portal Shards need to be rare an available across the world map
  • Med lv; mob drop would be semi-rare
  • High lvl mobs, more common on select mobs

The only Timed events should be;

  • Sieges
  • Sea Towers
  • Villages
  • Trade routes

Remove all other timed events.

  • remove the predictability from the game such as Golem spawns and other Rares
  • Yes, force people to travel out and investigate those mobs that provide rare drops.
  • (But I just want to PvP) …….. Then TRS can add an Arena location… A timed/scheduled/controlled event with winnings.. I remember there was a community event that was held, I believe in a Chaos City, that actually had a circular Arena. This would be perfect for a designed scheduled PvP dueling event with winnings.

Ruinstones should be rare across the world map, not just a few select mobs.
Rare drops for some Med lvl mobs (so new players and solo players might get 1 or 2)
Higher drop rate for Harder Mobs.

  • These mobs would be heavily contested my Clans, as Fast Travel is no longer the norm.

Rare ore should be regional with the exception of Selentine.
Selentine should be a Rare across the world map, maybe a higher rate available on one continent.

Q4/Q5 mats should be regional.

  • This wouldmake certain Holding valuable as they would be closer to those mob spawns.

Removing the majority of Fast Travel will force players to go out into the world to contest
Rare Ore, and Rare Mats.
There will be no set time, so ya, you’re on your own on whether you get PvP or not.

  • (But I just want to PvP) …….. (Please see note above about the Arena)

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