Introduce Temporary Freshness Bonus for Player-Crafted Food
Food can currently be stockpiled indefinitely, which weakens recurring demand for farmers/cooks and reduces market activity around food.
I suggest giving player-crafted food a temporary freshness bonus for 48–72 hours after the final food item is crafted. After that timer ends, the food would remain fully usable as normal food, but the bonus would expire.
Suggested behavior:
- Freshness is created only when the final food item is crafted
- Freshness lasts 48–72 hours
- Freshness does not reset through trading, banking, market listing, stack splitting, or item transfers
- After the timer ends, the food remains normal and usable
To make the system clear on the market, fresh-items should be visibly marked in listings while the freshness bonus is active. A simple prefix in the item name would probably be enough, similar to how some crafted items already use name-based distinction, without requiring a larger UI overhaul.
This would create a reason to buy recently crafted food for sieges, PvP, and PvE preparation without punishing players for keeping stockpiles. Fresh food becomes a bonus, while older food stays normal and usable. It could support recurring market demand and give more value to active food production, while avoiding the frustration of full spoilage or item loss.