Specialization-Based Combat System with Macro and Micro Systems Overhaul
I have put together a full Roadmap for DF. Read the file for details.
Combat Style Changes: Reworked magic, melee, armor, and staves into specialization-based systems with long-term mastery, distinct playstyles, and durability-driven gear relevance.
Macro Systems Overhaul: Structured world around Chaos–Conquest–Racial triad with cities, outposts, sieges, markets, and dynamic political conflict shaping territory and economy.
Micro Systems Overhaul: Expanded gathering, crafting, mounts, and dynamic spawns/loot to support diverse roles (PvE, trade, exploration) and a living economy.
Retention & QoL: Improved UI, inventory, quests, and environmental gameplay to reduce friction while preserving depth and player-driven experience.
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