This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Specialization-Based Combat System with Macro and Micro Systems Overhaul

Suggested by
on April 16, '26
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I have put together a full Roadmap for DF. Read the file for details.

Combat Style Changes: Reworked magic, melee, armor, and staves into specialization-based systems with long-term mastery, distinct playstyles, and durability-driven gear relevance.

Macro Systems Overhaul: Structured world around Chaos–Conquest–Racial triad with cities, outposts, sieges, markets, and dynamic political conflict shaping territory and economy.

Micro Systems Overhaul: Expanded gathering, crafting, mounts, and dynamic spawns/loot to support diverse roles (PvE, trade, exploration) and a living economy.

Retention & QoL: Improved UI, inventory, quests, and environmental gameplay to reduce friction while preserving depth and player-driven experience.

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Split Suggestions

This suggestion has been split into the following separate requests:

Implement Chaos–Conquest–Racial Triad in World Structure
by dunnin on April 16, 2026 • 1 vote • Status: Open
Enhance Gathering, Crafting, Mounts, and Dynamic Spawns for Diverse Gameplay Roles
by dunnin on April 16, 2026 • 1 vote • Status: Open
Enhance UI, Inventory, Quests, and Environment for Smoother Gameplay
by dunnin on April 16, 2026 • 1 vote • Status: Open
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