Enhance Build Diversity with Title Attribute Adjustments
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Minor TITLE boost for Build Diversification / Classes
Aim:
- Make cobmat builds more interesting, more varied, as this was a complaint both from new players getting into the game and vets.
- Approximated low code effort, no shinny stuff that costs a lot of dev time.
Prereq for balance:
- remove flat 3 damage from all melee, bow and spells. (can keep healing numbers as they are now)
- lower title CD to 5 min or something similar (bc group solo swap, QU vs DX/ST)
Strength: (ST)
- +1 melee damage for each rank, up to a total of 3
- R1 = 10 ST, R2 = 15 ST, R3 = 20 ST (frontloading due to increased grind at 64 bit)
Vitality: (VT)
- +0.5 HP regen/sec for each rank, up to a total of 1.5 HP/sec
- R1 = 10 VT, R2 = 15 VT, R3 = 20 VT (frontloading due to increased grind at 64 bit)
Dexterity: (DX)
- +1 ranged damage for each rank, up to a toal of 3
- R1 = 10 DX, R2 = 15 DX, R3 = 20 DX (frontloading due to increased grind at 64 bit)
Quickness: (QU)
- +6.66 melee/ranged haste for each rank, up to a total of 20 (50% of Haste other spells, if I recall correctly)
- Does not stack with other melee/archery haste (from haste other spells or later with Creshelon shards system if such effects)
- R1 = 10 QU, R2 = 15 QU, R3 = 20 QU (frontloading due to increased grind at 64 bit)
Intelligence: (IN)
- +1 spell damage for each rank, up to a total of 3 (in case of Damage over Time spells, the total amount increased by this number)
- R1 = 10 IN, R2 = 15 IN, R3 = 20 IN (frontloading due to increased grind at 64 bit)
Wisdom: (WS)
- +2 healing ammount for each rank, up to a total of 6 (in case of Heal over Time effects, the total amount increased by this number)
- affects both self heals and heal other spells
- reason for +2 and not +1 is because teamfight heal other has a CD, compared to damage spells, also for slightly boosting support roles importance (think of crafter players in siege)
- R1 = 10 WS, R2 = 15 WS, R3 = 20 WS (frontloading due to increased grind at 64 bit)
Variations:
- If healing numbers for WS do not work out, Wisdom can do transfer amount increase instead of healing or both.
- Ranks can go 10/20/30 as well, this way a character achieves max stat in their main attribute faster, allo2ing catch up/new chars to be more challanging, and still there is incentive to train these stats, if a person wants to switch builds often.
Explanations:
- The obvious benefit would be a build variety and expression of play style:
- Take IN title as mage, keep away from melee
- Take ST title as mage, use magic to close gaps then engage in melee
- Archer keep distance from anyone and be on par with mage if they do not take ST title or are in robes
- Use VT or ST to be a melee pusher, closing gaps on mount or with shield up, etc
- and so on...
- Titles should be visible on targets, so one can decide to stay close or keep distance accordingly
- Quickness may not stack with Melee/Ranged haste other spells for balancing, just swap title for group fights and to keep the team fight support spirit/skill as well.
- The reason for VT having only 0.5 regen per rank and not 1 as others, is because if we take 1 hit per second, it would become favorable in every situation. (you regen out the damage difference in both melee and ranged in 1v1, is lika having 2 titles at once)
- Wisdom is obviously for those crafter/PVE players who get put in the back lines to heeal in a siege, they should feel more important now ;)
Other remarks:
- Quickness effectiveness/values needs to be playtested, the other values seem mathematically sound, but this.
- VT regen also might need adjusted on playtest, I calculated with 1 hit per second for average.
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