Implement Light Blocking Feature to Prevent Light Bleeding Between Floors
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Game lighting. I believe one of the biggest issues affecting my builds is that light from the floor above or below bleeds into other floors, as if there were no shadows or proper light blocking between the floors or walls. My suggestion would be, if possible, to add a feature that prevents this light bleeding, or make it an optional setting that players can enable, so that only those with more powerful devices need to use it.
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