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Single-Button Alarm Activation for Roleplay Scenarios

Suggested by
on August 9, '26
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This would be a very practical mechanic for roleplay. With just one button, players would be able to activate all the alarms in a building at the same time.

Currently, it can be quite tedious to activate each alarm individually and then deactivate them one by one when the roleplay event is over, especially in large buildings with many alarms.

The mechanic could work similarly to the fireworks system, where you can activate all the fireworks with a single click. It would be great if the same concept could be applied to the alarms, allowing all alarms in the building to be turned on or off with one button.

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