Improve Acceleration and Turn Radius for Small to Mid-Sized Assets
Small to mid sized asset acceleration and turn radius can feel really janky at times. Small assets can take unusually long amounts of time to accelerate (some mid sized assets suffer from this too), and both small and medium sized assets have weirdly large and unforgiving turn radiuses and deceleration periods.
Considering that it has been stated that the dinosaur side of the game is mostly finished, this comes across as either an oversight or an intentional addition. Either way, I highly recommend adjusting smaller asset acceleration and turn radius such that controlling them feels more akin to how it was in the old game, to avoid frustration and confusion.
I haven't tested everything, but this issue is very noticeable on Dryosaurus, Coelophysis, and Pachycephalosaurus.
I also understand that this might be known about and is subject to change at the hands of the balance team. If so, then this suggestions exists for their sake.