Release Public Test Roadmap
Published at 2026-08-30 06:59:57 UTC
Public-Test Roadmap - Road to Release

Welcome to the Public Test Roadmap. This roadmap lists the content and changes we'd like to work on during the off-periods between public tests. There is no set order in which items will be tackled, as some depend on assets that don't exist yet and others simply take longer to build. We'll be working from this roadmap alongside your continued feedback and bug reports, which remain our number one priority.

Any one item that does not make it by release will be reorganized into the post release roadmap.

This roadmap does not include:

  • Weapon/Tool Animations
  • Dinosaur Vocals / Animations
  • Missing Models

Which are an ongoing project and will be added as they get made.

Human Gameplay
  • Vending Machine Reimplementation & Rework
    • Due to the gameplay buffs consumables now provide, food will be placed under it's own exclusive stock item or grouped under one of the other new ones.
  • Interaction System
    • Add a standard interaction animation for quick interactions.
    • Add heavier interaction animations for longer actions.
  • Water Wading
    • Reduce movement speed while wading through water.
  • Consciousness and Reviving System
  • New Detain and Arrest System
  • Prompt-Based Ladder Climbing
  • Dynamic Vehicle Collision System
    • Add knockback and ragdoll effects based on vehicle impacts.
  • Randomized Weapon and Item Stats
    • Add randomized stat variations to lootable weapons and items.
  • Weapon Leaning
  • Bullet Whizz and Projectile Pass-By Sounds
  • Ammunition-Based Weapon Stats
    • Move properties such as penetration, ricochet behaviour and velocity from individual weapons to ammunition types.
  • Palisade Gate Rework
    • Convert palisade gates to use the standard door system.
  • Vehicle Storage
    • Add physical storage compartments for transporting items inside vehicles.
  • Blueprint Save and Loading System
    • Allow E&L Command to save complete base blueprints for E&L teams to rebuild on new servers. Able to insert codes which load blueprints for any engineer.
  • Placeable Custom Signs
    • Allow players to write custom text and select icons such as traffic, warning and information symbols.
    • Customize text and icon size, placement and sign shape, including square, triangle and circular signs.
  • Manual Transport Cages
    • Allow cages to be loaded onto trucks and airlifted by helicopters.
    • Add functional doors and destructible cages.
    • Allow CDA handlers to load CDA dinosaurs into cages without requiring sedation.
  • Test Queueing and Containment Tracking
    • Track dinosaurs within each containment area and display their status.
    • Allow G&R HRs to override player-created tracking designations.
  • Research Truck Siren System
    • Allow G&R vehicles to play dinosaur sounds to attract or scare away dinosaurs.
  • Survivor Hoods
    • Allow players to place hoods over Survivors to temporarily blind them.
  • Procedural Bridges
    • As a replacement to static bridge emplacements it will be a procedural system that adjusts to any river length / defined length between a start and finish, in addition to rotating to elevation.
  • Completion of Holster Rotations & Positions for all weapons
  • PDA Designed to be more like a device
    • Include an app for lore notes, offline games such as Snake, Tetris, Browser Dino Game, etc with high score leaderboards for people to use during downtime.
  • Toggleable Electrification of Human Sector Fences that are compatible
  • Dynamic Clothing Wear and Tear for Clothing (Mud multiplies, washable via water and it accumulates the longer out on the reserve you are)
  • Custom Seating Animations for vehicles & vehicle entering/exiting animations (e.g; Cold War, BMR5)
  • Voxel-Style Smoke Grenades (slowly builds up, drags with wind, explosions/bullets create holes in it)
  • Accessory Adjustments within inventory system, ability to takeoff helmets via a keybind and hold them in your arms.
  • Chinook Rear Repelling
  • Cargo Ship Raiding & Looting
    • Cargo Ship will circle around the map, when enemies/survivors get close it'll slow down & stop. After survivors start looting any of it's equipment it will start blaring alarms and notify Island Rangers.
  • Limb Health & Advanced Medical System
Survivor Tech Tree Update
  • Add a research bench-based Tech Tree system.
  • Allow Survivors to progress through different technological ages.
  • Introduce a large selection of new tools, weapons and items.
  • Village Tier Upgrading System (expands range of banner, gives extra banner slot and allows for larger tribe sizes)
Dinosaur Gameplay
  • Water Wading
    • Reduce movement speed while wading through water.
  • Skin Coloring System
  • Isle-Style Character Tab
  • Flight Physics Improvements
    • Improve flight handling and landing mechanics.
    • Add wind and wing-flapping sounds.
    • Add improved takeoff animations.
  • Expanded Player Statistics and Leaderboards
    • Add moving in-game bot-based leaderboards.
    • Track additional statistics such as kills and deaths for player profiles and leaderboards.
  • Reimplement Persistent Physical Footprints
    • Allow for reserve wardens to track them similarly to how dinosaurs have their tracking system where you can follow a trail, additionally gather hints overtime instead of instantly discovering a dinosaur based on a singular footprint.
  • Finishing Climbing Mechanic
    • Add jumping/leaping between trees, more smooth movement and directional animations. Make any flyer that can climb, climb.
  • Panting Animations & Sounds to visualize exhaustion
  • Mutations System Release
Universal Systems
  • Completion of Wildlife AI System
    • Additionally Scorpion and other potential entities with unique behaviors.
    • Spawnable assets for feeders that Genetics & Research can use.
  • Functional Mud Pits
    • Add sinking and movement effects. Mud allows you to heal faster and allows you to hide your scent for X amount of seconds.
  • Map Markers and Objectives
    • Allow tribes, packs and squads to create and manage markers and objectives across the map.
Future Items

Items

  • Kitchen Knife
  • KA-BAR or other military/combat knife, maybe can use current
  • Disinfected Bandage
  • Fire Axe
  • Chainsaw
  • Rake
  • (Colored) Traveler's Backpack
  • Shovel
  • Nailgun
  • Slingshot
  • Pipe Wrench (the red one)
  • IFAK (stops bleeding & restores health)
  • First Aid Kit
  • Crowbar
  • Gas Masks
  • Bolt Cutters
  • Handsaw or Hacksaw
  • Wooden Bat
  • Jackhammer
  • Rags/cloth
  • Waterfilters
  • Scavenger Backpack
  • Day Pack Backpack
  • Sling Bag

Food

  • Chips (Potato, Sweet Chilli)
  • Carbonated Water
  • Peanut Butter
  • Bread (spoils really quick)
  • Salty Crackers
  • Apple & Orange Juice
  • Soda (Grape, Orange, Cola)
  • MRE
  • Milk
  • Protein Bar
  • Mixed Vegetables
  • Canned Meat/Beans

Armour/Body Pieces

  • Ghillie Suit
  • Motorcycle Helmet
  • WW2 or semi-modern helmet
  • Riot helmet
  • 6B47 Russian helmet
  • Ceramic plate inserts -lvl1-lvl2-lvl3-lvl4 plates
  • Military plate carrier
  • Flak vest

Vehicular Components (Car & Plane Rebuilding

  • Jerry Can (refueling, RNG fuel inside)
  • Control cables
  • Plane battery
  • Radiator
  • Toolbox
  • Car battery
  • Plane tires
  • Car tires
  • Spark plugs
  • Propellar

NOTE

  • Modern weapons such as 'Compound Bow' will be near-exclusive to abandoned lore locations, progressively getting more rewarding the higher tier the location. For example, the abandoned lab might have an armory with guns, where as the first abandoned bunker might have just a machete.
Download links
(no download links)
Bugs
  • Open: 1
  • In Progress: 0
  • Resolved: 5
  • Closed: 0