Release Roleplay Update 7 - Patch 1
Published at 2026-09-20 07:55:03 UTC
Human
Combat
- Guns, bows, spears and melee weapons no longer have a condition and never wear out.
- Death always drops your weapons on the body. Everything else still has a chance to be kept.
- Tranquilised survivors stay down until the dose wears off, instead of standing up after a couple of seconds.
- Fixed the ballista registering five hits per bolt, which downed a helicopter in one shot.
- Fixed equipping a weapon after being grabbed freezing the character in mid air.
Weapons
- The Benelli M3 fires on a semi auto animation instead of a pump action, and cycles from 0.3 to 0.22 seconds.
- The C-45 and C-9 holster on the right hip instead of the left, where they clipped the radio.
Turrets
- Heavy Cannon damage raised from 46 to 165.
Locker
- Equip Best Gear only fills empty slots, so it cannot hand out a second copy of a weapon already drawn.
Emotes
- The sit emote no longer turns the head and body to follow the camera.
Chat
- Proximity chat is selected on spawn instead of the chat box starting on no channel.
- Switching teams off a radio net drops you back to Proximity.
Reports
- A report always lists whoever last attacked you, including a dinosaur on a Humans report.
Dinosaur
Combat
- Parasaurolophus' kick throws props and knocks humans down.
- Parasaurolophus' headbutt knocks humans back.
- Ceratosaurus' tail whip lands with a blunt impact and its thrash draws blood.
- Protoceratops' bite draws blood instead of a blunt impact.
- Carnotaurus' charge throws along the ground instead of lobbing, and lands as a blunt impact. Same distance, much lower arc.
- Pachycephalosaurus charge force raised from 20 to 55.
- A charge hits everything it runs through instead of one target at a time.
- Charging damages cars. It used to pass straight through them.
- Dinosaur attacks and abilities can damage aircraft.
- Trampling kicks the victim clear about four times in ten, instead of only flattening them.
- Stegosaurus throws an impaled victim off its thagomizers on a second press.
- Fixed being devoured or grabbed displacing the camera.
Movement
- Strafing engages at any speed instead of only below a trot, and doubles as a brake. Holding it overrides sprint.
- Deinosuchus, Suchomimus and the other semi aquatics keep their speed coming out of water instead of stopping at the bank.
- Amargasaurus swim speed lowered from 15 to 10.
- Brachiosaurus' run cadence slowed by 40 percent.
Flight
- Taking off needs Jump held rather than tapped, with a bar showing the hold. A tap is just a hop.
Swimming
- Held poses no longer play in water. Emotes, roars and the rest drop their pose on entering.
- Fixed the swim animation playing backwards while diving.
Carrying
- Carried objects hang in the jaws instead of sitting on top of the snout.
- Eating while carrying a chunk of meat eats the chunk, not the corpse underfoot.
Diet
- Cryolophosaurus eats anything. Every other species keeps its diet.
Emotes
- Fixed yawning as Diabloceratops locking the head in place.
Vocals
- Fixed the aggressive call playing its animation twice.
Resting
- Fixed resting and sleeping poses being pulled out of shape by leg placement.
Reactions
- The flinch no longer plays while walking or running, which made the character slide.
Camera
- Oviraptor, Compsognathus and Dodo zoom out three times further.
- Fixed the camera zooming far out of the map after gaining Gigantism or Dwarfism.
Appearance
- Added Edmontosaurus skins: Bright Green, Green and Red.
- Fixed Echoraptor spawning with a tracker it was never given.
Effects
- Footstep splashes are sized to the animal. Small animals threw one three times too big.
NPCs
- Fixed predators being unable to damage other animals, so a hunt never ended in a kill.
- Fixed NPC bites doing half their listed damage.
Building
Controls
- Building keys no longer also fire the action bound to them. R no longer draws the radio and F no longer toggles the helmet light.
- Walking, getting up and the menu key still work while placing.
Power
- Generators and field batteries run on unlimited fuel and need no refuelling (temporary).
Vehicles
Handling
- Boats steer while stopped. Holding the throttle turns one on the spot.
Exiting
- Fixed leaving a boat in shallow water dropping you underneath it.
Fuel
- Added a Fill Can prompt to fuel pumps. Holding F at a pump fills a carried jerry can.
- Fixed pointing a jerry can at a fuel pump pouring into the pump instead of filling the can.
Wrecks
- A destroyed vehicle falls and lands instead of freezing where it died, carrying its momentum with it.
- A burning vehicle no longer sets fire to anything Ceratosaurus sized or larger.
World
- Trees fall faster the harder they are hit. A charge drops one in under half the time an axe does.
- A falling tree throws up a cloud of whatever it lands on, sized to the trunk.
- The hurricane warning is broadcast over the radio only. It used to play from the radio and the screen at once.
Universal
Ragdolls
- Knockback forces retuned across the board.
- Ragdolls have no cooldown, so a body can be put down again straight away.
- Being flung rolls and twists the body instead of holding its pose.
- Knockback applies to the dead and to corpses.
- Where a hit lands decides whether the target goes down. An Ankylosaurus tail slam has a 42 percent chance of ragdolling a Tyrannosaurus on the head.
Audio
- Creature vocals are quieter and carry a direction.
Effects
- Restored the blood textures that had been moderated.
Interface
- The vehicle speedometer and fuel readout hide while the menu is open instead of drawing over the map.
- Moved the helicopter fast rope panel up off the survival stat bars.
Download links
(no download links)Bugs
(no bugs)