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Update enemy scene so that the variable aspects are separate scenes. Instantiate them in the main scene to enable multiple enemy types based on the same scene.
I began playing with this to introduce enemy wavy motions in chasing player. Need to refactor enemy scene to enable this on new enemy types
Enemies can change color based on how much health they have left.
V1 of this will ship with the game. Enemies have the same styles and colors (same enemy type) but as waves progress, there are wavy and flanking pattern movements that are introduced based on probability.
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