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Introduce Progressive Enemy Waves with Varied Attack Patterns and Designs

Suggested by
on January 1, '25
Completed
Add new enemy types that come out by wave, this will add to sense of progression. Enemy types could have different attack patterns, designs, health and points.

Watchers

[ #1 ] 10 months ago by

Update enemy scene so that the variable aspects are separate scenes. Instantiate them in the main scene to enable multiple enemy types based on the same scene.

[ #2 ] 10 months ago by

I began playing with this to introduce enemy wavy motions in chasing player. Need to refactor enemy scene to enable this on new enemy types

[ #3 ] 10 months ago by

Enemies can change color based on how much health they have left.

[ #4 ] 8 months ago by

V1 of this will ship with the game. Enemies have the same styles and colors (same enemy type) but as waves progress, there are wavy and flanking pattern movements that are introduced based on probability.

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