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Introduce Progressive Enemy Waves with Varied Attack Patterns and Designs

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on January 1, '25
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Add new enemy types that come out by wave, this will add to sense of progression. Enemy types could have different attack patterns, designs, health and points.

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[ #1 ] 2 months ago by

Update enemy scene so that the variable aspects are separate scenes. Instantiate them in the main scene to enable multiple enemy types based on the same scene.

[ #2 ] 2 months ago by

I began playing with this to introduce enemy wavy motions in chasing player. Need to refactor enemy scene to enable this on new enemy types

[ #3 ] about 1 month ago by

Enemies can change color based on how much health they have left.

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