Comments
[ #1 ] 2 months ago by
Update enemy scene so that the variable aspects are separate scenes. Instantiate them in the main scene to enable multiple enemy types based on the same scene.
[ #2 ] 2 months ago by
I began playing with this to introduce enemy wavy motions in chasing player. Need to refactor enemy scene to enable this on new enemy types
[ #3 ] about 1 month ago by
Enemies can change color based on how much health they have left.