This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
1
Voting disabled
Implement Basic Accessibility Settings for Twin Stick Shooter
Split
● Basic Accessibility Settings for Twin Stick Shooter
Here are simple, high-impact accessibility options that can be implemented with minimal code changes:
🎯 Motor/Input Accessibility
- Auto-Fire Toggle: Hold button instead of repeatedly pressing to shoot
- Movement Assist: Reduce movement sensitivity for players with tremors
- Pause on Focus Loss: Auto-pause when window loses focus
- Hold vs Toggle: Convert toggle controls to hold (or vice versa)
👁️ Visual Accessibility
- High Contrast Mode: Increase enemy outline thickness/brightness
- Enemy Highlight: Make enemies more visible against backgrounds
- Colorblind Support:
- Change enemy colors to be distinguishable
- Use shapes/patterns in addition to colors
- Screen Flash Reduction: Reduce/disable explosion flash effects
- Text Size: Scale UI text larger
- Damage Number Size: Larger damage numbers
🔊 Audio Accessibility
- Visual Audio Cues: Screen border flash when taking damage
- Subtitle/Text Alerts: Text notifications for audio events
- Audio Balance: Separate volume for important vs ambient sounds
⏱️ Timing/Cognitive Accessibility
- Reaction Time Assist: Slightly slow down enemy projectiles
- Reduced Complexity: Option to reduce visual effects/particles
- Clear Indicators: Stronger visual feedback for player actions
🛠️ Implementation Examples
Auto-Fire (easiest to implement):
# In player input handling
var auto_fire_enabled: bool = false
func _input(event):
if auto_fire_enabled:
if Input.is_action_pressed("shoot"): # Hold to shoot
shoot()
else:
if Input.is_action_just_pressed("shoot"): # Press repeatedly
shoot()
High Contrast Mode:
# In enemy scripts
var high_contrast_mode: bool = false
func _ready():
if high_contrast_mode:
modulate = Color.WHITE * 1.5 # Brighter enemies
# Or add outline shader
Movement Sensitivity:
# In player movement
var movement_sensitivity: float = 1.0 # 0.5 to 1.5 range
func _physics_process(delta):
var input = Input.get_vector("left", "right", "up", "down")
input *= movement_sensitivity
velocity = input * speed
📋 Minimal Settings UI
A simple settings menu with just:
- Auto-Fire: Checkbox
- High Contrast: Checkbox
- Movement Sensitivity: Slider (0.5x to 1.5x)
- Screen Flash: Checkbox (reduce explosions)
- Audio Cues: Checkbox (visual damage indicators)
💾 Simple Storage
# settings.gd
extends Node
var auto_fire: bool = false
var high_contrast: bool = false
var movement_sensitivity: float = 1.0
var reduce_flash: bool = false
var visual_audio_cues: bool = false
func save_settings():
var config = ConfigFile.new()
config.set_value("accessibility", "auto_fire", auto_fire)
config.set_value("accessibility", "high_contrast", high_contrast)
# etc...
config.save("user://accessibility_settings.cfg")
These 5-6 settings would significantly improve accessibility without requiring major architectural changes to your existing twin stick shooter system.
Watchers
Split Suggestions
This suggestion has been split into the following separate requests:
Auto-Pause Feature on Window Focus Loss
by Ryan Matthews on September 20, 2025 • 1 vote • Status: Completed
No comments yet.
You don't have permission to comment on this issue.