This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Implement Basic Accessibility Settings for Twin Stick Shooter

Suggested by
on September 20, '25
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● Basic Accessibility Settings for Twin Stick Shooter

Here are simple, high-impact accessibility options that can be implemented with minimal code changes:

🎯 Motor/Input Accessibility

  • Auto-Fire Toggle: Hold button instead of repeatedly pressing to shoot
  • Movement Assist: Reduce movement sensitivity for players with tremors
  • Pause on Focus Loss: Auto-pause when window loses focus
  • Hold vs Toggle: Convert toggle controls to hold (or vice versa)

👁️ Visual Accessibility

  • High Contrast Mode: Increase enemy outline thickness/brightness
  • Enemy Highlight: Make enemies more visible against backgrounds
  • Colorblind Support:
    • Change enemy colors to be distinguishable
    • Use shapes/patterns in addition to colors
  • Screen Flash Reduction: Reduce/disable explosion flash effects
  • Text Size: Scale UI text larger
  • Damage Number Size: Larger damage numbers

🔊 Audio Accessibility

  • Visual Audio Cues: Screen border flash when taking damage
  • Subtitle/Text Alerts: Text notifications for audio events
  • Audio Balance: Separate volume for important vs ambient sounds

⏱️ Timing/Cognitive Accessibility

  • Reaction Time Assist: Slightly slow down enemy projectiles
  • Reduced Complexity: Option to reduce visual effects/particles
  • Clear Indicators: Stronger visual feedback for player actions

🛠️ Implementation Examples

Auto-Fire (easiest to implement):
# In player input handling
var auto_fire_enabled: bool = false

func _input(event):
if auto_fire_enabled:
if Input.is_action_pressed("shoot"): # Hold to shoot
shoot()
else:
if Input.is_action_just_pressed("shoot"): # Press repeatedly
shoot()

High Contrast Mode:
# In enemy scripts
var high_contrast_mode: bool = false

func _ready():
if high_contrast_mode:
modulate = Color.WHITE * 1.5 # Brighter enemies
# Or add outline shader

Movement Sensitivity:
# In player movement
var movement_sensitivity: float = 1.0 # 0.5 to 1.5 range

func _physics_process(delta):
var input = Input.get_vector("left", "right", "up", "down")
input *= movement_sensitivity
velocity = input * speed

📋 Minimal Settings UI

A simple settings menu with just:

  • Auto-Fire: Checkbox
  • High Contrast: Checkbox
  • Movement Sensitivity: Slider (0.5x to 1.5x)
  • Screen Flash: Checkbox (reduce explosions)
  • Audio Cues: Checkbox (visual damage indicators)

💾 Simple Storage

# settings.gd
extends Node

var auto_fire: bool = false
var high_contrast: bool = false
var movement_sensitivity: float = 1.0
var reduce_flash: bool = false
var visual_audio_cues: bool = false

func save_settings():
var config = ConfigFile.new()
config.set_value("accessibility", "auto_fire", auto_fire)
config.set_value("accessibility", "high_contrast", high_contrast)
# etc...
config.save("user://accessibility_settings.cfg")

These 5-6 settings would significantly improve accessibility without requiring major architectural changes to your existing twin stick shooter system.

Watchers

Split Suggestions

This suggestion has been split into the following separate requests:

Auto-Pause Feature on Window Focus Loss
by Ryan Matthews on September 20, 2025 • 1 vote • Status: Completed
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