This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Implement Basic Accessibility Settings for Twin Stick Shooter

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on September 20, '25
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● Basic Accessibility Settings for Twin Stick Shooter Here are simple, high-impact accessibility options that can be implemented with minimal code changes: 🎯 Motor/Input Accessibility - Auto-Fire Toggle: Hold button instead of repeatedly pressing to shoot - Movement Assist: Reduce movement sensitivity for players with tremors - Pause on Focus Loss: Auto-pause when window loses focus - Hold vs Toggle: Convert toggle controls to hold (or vice versa) 👁️ Visual Accessibility - High Contrast Mode: Increase enemy outline thickness/brightness - Enemy Highlight: Make enemies more visible against backgrounds - Colorblind Support: - Change enemy colors to be distinguishable - Use shapes/patterns in addition to colors - Screen Flash Reduction: Reduce/disable explosion flash effects - Text Size: Scale UI text larger - Damage Number Size: Larger damage numbers 🔊 Audio Accessibility - Visual Audio Cues: Screen border flash when taking damage - Subtitle/Text Alerts: Text notifications for audio events - Audio Balance: Separate volume for important vs ambient sounds ⏱️ Timing/Cognitive Accessibility - Reaction Time Assist: Slightly slow down enemy projectiles - Reduced Complexity: Option to reduce visual effects/particles - Clear Indicators: Stronger visual feedback for player actions 🛠️ Implementation Examples Auto-Fire (easiest to implement): # In player input handling var auto_fire_enabled: bool = false func _input(event): if auto_fire_enabled: if Input.is_action_pressed("shoot"): # Hold to shoot shoot() else: if Input.is_action_just_pressed("shoot"): # Press repeatedly shoot() High Contrast Mode: # In enemy scripts var high_contrast_mode: bool = false func _ready(): if high_contrast_mode: modulate = Color.WHITE * 1.5 # Brighter enemies # Or add outline shader Movement Sensitivity: # In player movement var movement_sensitivity: float = 1.0 # 0.5 to 1.5 range func _physics_process(delta): var input = Input.get_vector("left", "right", "up", "down") input *= movement_sensitivity velocity = input * speed 📋 Minimal Settings UI A simple settings menu with just: - Auto-Fire: Checkbox - High Contrast: Checkbox - Movement Sensitivity: Slider (0.5x to 1.5x) - Screen Flash: Checkbox (reduce explosions) - Audio Cues: Checkbox (visual damage indicators) 💾 Simple Storage # settings.gd extends Node var auto_fire: bool = false var high_contrast: bool = false var movement_sensitivity: float = 1.0 var reduce_flash: bool = false var visual_audio_cues: bool = false func save_settings(): var config = ConfigFile.new() config.set_value("accessibility", "auto_fire", auto_fire) config.set_value("accessibility", "high_contrast", high_contrast) # etc... config.save("user://accessibility_settings.cfg") These 5-6 settings would significantly improve accessibility without requiring major architectural changes to your existing twin stick shooter system.

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Split Suggestions

This suggestion has been split into the following separate requests:

Auto-Pause Feature on Window Focus Loss
by Ryan Matthews on September 20, 2025 • 1 vote • Status: Completed
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