Release 0.4.3
Bug Fixes: UI Tooltip now correctly shows all enchants (IE fixed dodge showing as block chance, etc) Enchanting an item now requires level + enchanting level to be higher than item level Fixed a bug that caused players to occasionally die multiple times. Fixed a couple incorrect enchantments on specific gear Fixed a bug that caused bonus shielding level on items not to count toward certain formulas Fixed certain bosses not spawning monsters Ranged monsters now drop arrows and bolts Angel spawn scroll level requirement has been fixed and now requires level 180
Features and Improvements: Small QoL UI changes (should improve performance/fps slightly) Monsters will now teleport back to their original location if lured more than 100 tiles away You can no longer swap equipment while dismantling or enchanting Active Buff icons now show remaining times Enchanted items now have a suffix based on highest enchant(s) Coralhaven vendors now sell level 50 gear Stage 2 monster's quests can now only be obtained and turned in at coralhaven
New Content: Elemental damage! New Equipment item, Runes! Use these magical rocks to gain resistance to the elements Upgrade your runes at the anvil using ores Added Gold, Pixilium, and Gem ores! Added a new Dwarf General spawn and expanded regular dwarves
Balancing: Increased ammo smithing from 500 to 2500 per operation Centaur spawn now includes Centaur Warriors Increased drop rate of dungeon keys from bosses Treasure enchants now roll twice on legendary gear (2x chance of pulling a treasure enchant) Paladin's "Reflect" buff initial reflect chance lowered from 20% to 15% Paladin's "Reflect" buff per level reflect chance lowered from 5% to 4% Critical Damage roll values from enchantments have been lowered by 40% Mining will only ever give 1 ore/gem at a time Angel scroll now has a cooldown of 10 minutes
Spell reworks:
Wizard Removed "Instant Strike" Removed "Fireball" Added "Conjure Projectile" 40% physical, 60% arcane damage Added "Conjure Sword Swipe" 60% physical, 40% arcane damage Added "Firebolt" 100% fire damage Added "Ice Spike" 100% ice damage, slow effect Added "Lightning Strike" 100% lightning damage, can crit "Mana Barrier" mana cost per level increased from 50 to 100 "Arcane Blast" initial damage increased from 20 to 60 "Arcane Blast" damage per level increased from 4 to 12 "Arcane Blast" mana level scaling slightly decreased "Arcane Blast" initial mana cost increased from 50 to 75 "Arcane Blast" mana cost per level increased from 20 to 50 "Combustion" initial damage increased from 70 to 200 "Combustion" damage per level increased from 20 to 40 "Combustion" mana level scaling slightly decreased "Combustion" initial mana cost increased from 350 to 500 "Combustion" mana cost per level increased from 100 to 200
Priest "Smite" is now 100% holy damage "Divine Radiance" is now 50% holy damage and 50% arcane damage