Release 0.4.3
Published at 2025-01-01 20:10:37 UTC

Bug Fixes:
UI Tooltip now correctly shows all enchants (IE fixed dodge showing as block chance, etc)
Enchanting an item now requires level + enchanting level to be higher than item level
Fixed a bug that caused players to occasionally die multiple times.
Fixed a couple incorrect enchantments on specific gear
Fixed a bug that caused bonus shielding level on items not to count toward certain formulas
Fixed certain bosses not spawning monsters
Ranged monsters now drop arrows and bolts
Angel spawn scroll level requirement has been fixed and now requires level 180

Features and Improvements:
Small QoL UI changes (should improve performance/fps slightly)
Monsters will now teleport back to their original location if lured more than 100 tiles away
You can no longer swap equipment while dismantling or enchanting
Active Buff icons now show remaining times
Enchanted items now have a suffix based on highest enchant(s)
Coralhaven vendors now sell level 50 gear
Stage 2 monster's quests can now only be obtained and turned in at coralhaven

New Content:
Elemental damage!
New Equipment item, Runes! Use these magical rocks to gain resistance to the elements
Upgrade your runes at the anvil using ores
Added Gold, Pixilium, and Gem ores!
Added a new Dwarf General spawn and expanded regular dwarves

Balancing:
Increased ammo smithing from 500 to 2500 per operation
Centaur spawn now includes Centaur Warriors
Increased drop rate of dungeon keys from bosses
Treasure enchants now roll twice on legendary gear (2x chance of pulling a treasure enchant)
Paladin's "Reflect" buff initial reflect chance lowered from 20% to 15%
Paladin's "Reflect" buff per level reflect chance lowered from 5% to 4%
Critical Damage roll values from enchantments have been lowered by 40%
Mining will only ever give 1 ore/gem at a time
Angel scroll now has a cooldown of 10 minutes

Spell reworks:

Wizard
Removed "Instant Strike"
Removed "Fireball"
Added "Conjure Projectile" 40% physical, 60% arcane damage
Added "Conjure Sword Swipe" 60% physical, 40% arcane damage
Added "Firebolt" 100% fire damage
Added "Ice Spike" 100% ice damage, slow effect
Added "Lightning Strike" 100% lightning damage, can crit
"Mana Barrier" mana cost per level increased from 50 to 100
"Arcane Blast" initial damage increased from 20 to 60
"Arcane Blast" damage per level increased from 4 to 12
"Arcane Blast" mana level scaling slightly decreased
"Arcane Blast" initial mana cost increased from 50 to 75
"Arcane Blast" mana cost per level increased from 20 to 50
"Combustion" initial damage increased from 70 to 200
"Combustion" damage per level increased from 20 to 40
"Combustion" mana level scaling slightly decreased
"Combustion" initial mana cost increased from 350 to 500
"Combustion" mana cost per level increased from 100 to 200

Priest
"Smite" is now 100% holy damage
"Divine Radiance" is now 50% holy damage and 50% arcane damage

Download links
Bugs
  • New: 6
  • In Progress: 0
  • Resolved: 0
  • Closed: 0