Allow Melees to Interrupt Reload Animations Without Fully Canceling Reloads
have melees not cancel reloads, for e.g in real life you unload a gun, can punch someone and put a magazine in punch again and rack it, a doable way for this to be implemented is melees cancel animations but split[gate] the animations into 3 segments, 1st part is unloading the mag, 2nd part is reloading the mag, 3rd part is racking the mag and inbetween those, if anim cancel 1st part then you still have remaining bullets but if it's 2nd part or 3rd part cancelled you have no bullets and if you cancelled the second part you have no bullet or magazine visually and it saves the spaces to local server memory for each player so if someone unloads it doesn't unload everyone's mags (that would be stupid), i think it's just a detail people who main the rattler or runner would enjoy and it wouldn't be too much work compared to say, sliding mechanics
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Split Suggestions
This suggestion has been split into the following separate requests: