This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Allow Melees to Interrupt Reload Animations Without Fully Canceling Reloads
Split
have melees not cancel reloads, for e.g in real life you unload a gun, can punch someone and put a magazine in punch again and rack it, a doable way for this to be implemented is melees cancel animations but split[gate] the animations into 3 segments, 1st part is unloading the mag, 2nd part is reloading the mag, 3rd part is racking the mag and inbetween those, if anim cancel 1st part then you still have remaining bullets but if it's 2nd part or 3rd part cancelled you have no bullets and if you cancelled the second part you have no bullet or magazine visually and it saves the spaces to local server memory for each player so if someone unloads it doesn't unload everyone's mags (that would be s*****), i think it's just a detail people who main the rattler or runner would enjoy and it wouldn't be too much work compared to say, sliding mechanics
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Split Suggestions
This suggestion has been split into the following separate requests:
Reload Animation Cancel: Retain Bullets for First Segment
by graph9297 on June 12, 2025 • 1 vote • Status: OpenAllow Melee Attacks During Specific Reload Segments
by graph9297 on June 12, 2025 • 1 vote • Status: OpenAdd Segmented Reload Animation with Melee Cancel Option
by graph9297 on June 12, 2025 • 1 vote • Status: OpenFix Visual Bug When Canceling Reload Animation
by graph9297 on June 12, 2025 • 2 votes • Status: OpenPrevent Unloading a Magazine from Affecting Other Players' Magazines
by graph9297 on June 12, 2025 • 1 vote • Status: Open
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