Adjust Final Rounds for Various Game Modes in Splitgate 2
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Sudden death is good for takedown and TDM, but takes all the objective play away from the rest of the modes. So I have a few ideas for the final rounds.
For Splitball: 3 balls spawn all at once, but only 3.
For fire c******: Arm, Defuse, countdown, and the round timer are all cut in half.
For Domination: score limit in half, capture time doubled.
For Hot zone: only one capture point, and the capture time is doubled.
For KotH: score limit in half and increasing spawn timers like takedown.
That's all the modes I can remember. Hope this inspires something.
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