This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Enhanced Mine Physics for Portal Interaction in Splitgate 2

Suggested by
on June 16, '25
Split
Better Mine Physics. When a mine is placed on a portal floor, and said mine is already activated, it should still be able to fall through a portal placed under it. To expand on this it would be pretty funny if the portal it's exiting is a launch portal, the mine should get launched as a player would! In a lobby players might attempt to launch their mine across the map or onto objective. And it's counterable with skill because the mine can already be shot mid air, or destroyed via a well timed explosive. A higher skilled player may portal their mine as another player is launching through the air and blast them in a new direction and kill most of their momentum.

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Split Suggestions

This suggestion has been split into the following separate requests:

Allow Mines to Fall Through Portals When Placed on Portal Floors
by sk1tl35 on June 20, 2025 • 1 vote • Status: Open
Launch Mines through Portals for Strategic Gameplay
by sk1tl35 on June 20, 2025 • 1 vote • Status: Open
Add Mine Launcher Feature with Counterable Mines
by sk1tl35 on June 20, 2025 • 1 vote • Status: Open
Allow skilled players to redirect mines using portals
by sk1tl35 on June 20, 2025 • 1 vote • Status: Open
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