This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
1
Voting disabled
Blast-Launched Items: Explosives Should Move and Launch Weapon Pick-Ups and Splitballs
Split
Explosives should be able to launch weapon pick-ups and the the splitball (items in general) around.
When the item is thrown by the blast the distance it's goes could be determined by how much damage the explosive would have did to it or just by power of explosive. (I.e. a triple Fubar shot should launch the pick-up considerably further than a sticky grenade)
As a splitball spawns someone may preemptively placed a proximity mine next to the splitball spawn and enemy runs up in and attempt to grab the ball and ends up being blasted away and the ball actually went a little farther away from the enemy base, or someone sees the mine and shoots it moving the ball a little.
Or say you threw the splitball right as you got hit by a triple Fubar shot and now the ball is hurling in the direction you threw it more or less, or even possibly making the ball go off the map reseting it.
It would also just be satisfying to see item pick-ups like weapon being moved and launched around in the casual blasts of battle!
Say someone killed an enemy right before their teammate shot a Fubar shot at him. Now his weapons are thrown around and possibly right into the hands of another player.
Watchers
Split Suggestions
This suggestion has been split into the following separate requests:
Enable Throwing Weapons via Explosives to Other Players
by sk1tl35 on June 20, 2025 • 1 vote • Status: OpenEnable Explosives to Launch Weapon Pick-ups and Items
by sk1tl35 on June 20, 2025 • 1 vote • Status: OpenImplement Distance Calculation for Thrown Items Based on Explosive Damage
by sk1tl35 on June 20, 2025 • 1 vote • Status: OpenProximity Mines to Launch Items on Enemy Grab
by sk1tl35 on June 20, 2025 • 1 vote • Status: OpenIncrease Splitball Launch Distance on Powerful Explosive Impact
by sk1tl35 on June 20, 2025 • 1 vote • Status: OpenReset Splitball Position with Explosives
by sk1tl35 on June 20, 2025 • 1 vote • Status: OpenAdd Visual Effect for Weapon Pick-ups During Combat Blasts
by sk1tl35 on June 20, 2025 • 1 vote • Status: Open
No comments yet.
You need to join this project to comment on issues.
Join Project