Add Melee Weapons as Secondary Class Options for Close Combat
Melee Weapons as Secondary Class Options.
Introduce melee weapons as an optional secondary for certain classes or loadouts. These weapons provide high-risk, high reward gameplay focused on close quarters combat and mobility.
Mechanics & Balancing:
Charge-Based Usage:
Each melee weapon comes with a 2-charge system (or cooldown timer).
Charges regenerate over time (e.g. 1 every 10 seconds).
This prevents spam while rewarding strategic timing.
Damage Output:
Deals heavy damage (e.g. 90–100 HP) but requires close proximity.
Non-lethal if not aimed correctly (hitbox skill-based).
Can be countered with portals or distance weapons.
Weapon Types (Examples):
Energy Blade: Fast, low reach, fast regen.
Gravity Hammer: AOE knockback, 1-charge, long cooldown.
Pulse Dagger: Teleports you a short distance behind target if undetected (1 charge only).
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Split Suggestions
This suggestion has been split into the following separate requests: