This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Adjust Melee Damage to Enhance Combat Balance and Prioritize Ranged Weapons
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Reduce melee damage, two hits is way too forgiving, and becomes a crutch at close range, especially with how janky the melee registration is. In a game like this the guns should be a priority and the melee should just be a convenient means to finish off a low health target, not a primary method of fighting.
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Split Suggestions
This suggestion has been split into the following separate requests:
Adjust Melee Damage to Promote Gunplay
by thejohnlemmon257373 on June 12, 2025 • 1 vote • Status: OpenIncrease Melee Damage Threshold to Require More Hits
by thejohnlemmon257373 on June 12, 2025 • 1 vote • Status: OpenEnhance Melee Combat for Finishing Low Health Targets
by thejohnlemmon257373 on June 12, 2025 • 1 vote • Status: OpenEnhance Melee Combat Fairness
by thejohnlemmon257373 on June 12, 2025 • 1 vote • Status: Open
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