This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
1
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Enhance Portal Abilities with Unique Effects and Interactions
Split
Portal abilities. IE: "Allies passing through your portal start regenerating hp (Xs cooldown, you can see the progress around the portal)"
"Enemy bullets passing through your portal have their damage reduced"
"Enemy destroying your inactive portal can't place portals for X seconds"
"You deal increased damage through your portal, but ememies see your outline through it (idk if the engine can support that)"
"Passing through your portal boosts momentum/launches players"
"For a short while after activating your portal, enemies see it as an allied portal"
Things like these would be so fun to have, although I don't know how they would be incorporated with the factions
Watchers
Split Suggestions
This suggestion has been split into the following separate requests:
Implement Portal Cooldown After Destroying Inactive Portals
by topazelaroche on June 12, 2025 • 1 vote • Status: OpenPortal Damage Boost with Enemy Visibility Trade-off
by topazelaroche on June 12, 2025 • 1 vote • Status: OpenPortal Health Regeneration Ability with Cooldown and Visual Indicator
by topazelaroche on June 12, 2025 • 1 vote • Status: OpenPortal Damage Reduction for Enemy Bullets
by topazelaroche on June 12, 2025 • 1 vote • Status: OpenPortal Boost Ability for Enhanced Momentum and Launch
by topazelaroche on June 12, 2025 • 1 vote • Status: OpenDecoy Portal Ability: Misleading Enemies Post-Activation
by topazelaroche on June 12, 2025 • 1 vote • Status: Open
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