This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Improve Server-Auth BFB Clash Handling for High Ping Regions in Flying Splitball

Suggested by
on June 20, '25
Split
Flying Splitball is unplayable while playing from a region with high ping. In Splitgate 1, BFB hits are client-side, so any latency difference is the same for both sides and when both players**** each other at the same time, they both eliminate each other. However, now in Splitgate 2, since the BFB hits are server-auth, a BFB clash always favours the player with lower latency to the server. This normally wouldn't be as big of an issue if I could select my own region for matchmaking, but since there's no option for that and players from all regions can play with each other, playing Flying Splitball from Asia while connected to a server in NA is a straight-up hindrance.

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Split Suggestions

This suggestion has been split into the following separate requests:

Add Region Selection for Splitball Matchmaking to Improve High Ping Experience
by hatchetharo on June 20, 2025 • 1 vote • Status: Open
Adjust BFB Hit Detection for Latency in Splitgate 2
by hatchetharo on June 20, 2025 • 1 vote • Status: Open
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