Improve Server-Auth BFB Clash Handling for High Ping Regions in Flying Splitball
Flying Splitball is unplayable while playing from a region with high ping.
In Splitgate 1, BFB hits are client-side, so any latency difference is the same for both sides and when both players**** each other at the same time, they both eliminate each other.
However, now in Splitgate 2, since the BFB hits are server-auth, a BFB clash always favours the player with lower latency to the server. This normally wouldn't be as big of an issue if I could select my own region for matchmaking, but since there's no option for that and players from all regions can play with each other, playing Flying Splitball from Asia while connected to a server in NA is a straight-up hindrance.
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Split Suggestions
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