This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Improve Sound Design for Combat Clarity and Feedback
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Sound design needs some MAJOR rework. I have no clue what is going on. Where im getting hit from. No getting hit sounds. Footsteps are very inconsistent. I dont know if someone is flying over me with a jetpack. Sound cue when sabrask shield breaks.
After turning off the mildly irritating announcer's voice, im even more lost as to whats going on
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Split Suggestions
This suggestion has been split into the following separate requests:
Enhance Audio Clarity and Immersion with Distinct Sound Effects
by toasted_alien on June 25, 2025 • 1 vote • Status: OpenSound Cue for Sabrask's Shield Break
by toasted_alien on June 25, 2025 • 1 vote • Status: OpenImproved Audio Feedback for Environmental and Action Cues
by toasted_alien on June 25, 2025 • 1 vote • Status: Open
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