This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Improve Combat and Portal Mechanics for Smoother Gameplay Experience

Suggested by
on June 7, '25
Split
Hey, loving the game so far, but we got some issues. Yes i know its still early in the games life cycle, but these will kill the game. The stuttering frame rate when you get in fights or cross different zones. The melee not work 50% of the time, i cannot count how many times i've melete someone and it does no damage. Hit detection/ Damage registration is also got issues, ive put tons of rounds into people but the rounds will go through people and cause no damage or i will shoot someone with an assault rifle and do 2 to 4 damage. 4th would be portal problems. So many times have i shot my portal at an enemies portal to get rid of it and it does nothing and gets me killed, or portals just not placing whatsoever. Also in BR ive got into fights with people are their team spawns on them WHILE we are in the middle of shooting at each other, but it seems when i need to spawn my team has to always be 100% safe and not fighting. I love this game but if these issues dont get fixed; i dont know how much longer i can take dying to those factors when i know its nothing on my side. My internet runs at a constant 350 to 500 mbps so i know my internet isnt an issue as well.

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Split Suggestions

This suggestion has been split into the following separate requests:

Enhance Consistency and Effectiveness of Melee Combat
by pandorasskyline on June 12, 2025 • 1 vote • Status: Open
Improve Portal Placement and Interaction Mechanics
by pandorasskyline on June 12, 2025 • 1 vote • Status: Open
Improve Frame Rate Stability During Combat and Zone Transitions
by pandorasskyline on June 12, 2025 • 1 vote • Status: Open
Improve Hit Detection and Damage Registration
by pandorasskyline on June 12, 2025 • 1 vote • Status: Open
Adjust Team Spawn Mechanics in Battle Royale to Avoid Active Combat
by pandorasskyline on June 12, 2025 • 1 vote • Status: Open
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