This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Add Training and Waiting Room Stages to Enhance Player Engagement

Suggested by
on June 29, '25
Split
More STAGES! Hi team 1047 Games, Please consider the following 2 suggestions the enhance player engagement in hopes that Splitgate 2 has improved word-of-mouth between players: Training Stage(s) & Waiting Room Stages. TRAINING STAGE: This separated you from the rest of the games. A training stage, even if identical to what you had in Splitgate 1 would be a phenomenal add to help players adjust to standard gameplay. I would suggest having moving targets that have the same speeds as running and walking players. I normally used this stage for setting adjustments, as I would personally consider it a root stage that implies how a normal game would play off. The opportunity to test all guns. When players feel comfortable with personalizing the game, they tend to play for the longer term, so this is a great opportunity for your team. WAITING ROOM STAGE: This was a real enhancement for all players, being placed in a low-poly stage in a Fiesta FFA style is great for giving ALL players an unbiased experience of gameplay while they wait to connect for their selected playlist games. SHOUTOUT: Having the ability to enlist for multiple playlists as one (like in Splitgate 1) would contribute to the player experience and enhance overall engagement by the user base. Player voting for the next game (as per playlist) would also be a great opportunity to ensure player engagement is at a positive. Thank you for your attention. I have been an avid Splitgate 1 player for some time and seeing all these adjustments in Splitgate 2 does require some adjustability, so I thought of suggesting previous practices, which I felt really make Splitgate 1 standout from competing titles.

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Split Suggestions

This suggestion has been split into the following separate requests:

Introduce a Training Stage for New Players with Moving Targets and Gun Testing
by arc.relm on June 29, 2025 • 1 vote • Status: Open
Add a Low-Poly Fiesta FFA Waiting Room for Unbiased Gameplay
by arc.relm on June 29, 2025 • 1 vote • Status: Open
Enable Simultaneous Enlistment in Multiple Playlists
by arc.relm on June 29, 2025 • 1 vote • Status: Open
Implement Player Voting for Next Game in Playlist
by arc.relm on June 29, 2025 • 2 votes • Status: Open
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