This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
1
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Enhanced Lab Features and Custom Match Improvements with Optional Campaign Mode
Split
Hey guys! I have almost 100 hours in the lab and these were some things I came up with that I think would be helpful.
THE LAB
S*** to object feature
Easy way to mirror objects
Option to decide what heavy weapons spawn on pads
Control airdrop locations
Extend textures on walls and floors (similar to how simulation objects scale instead of stretch)
Prefab names don't show up when I select them
Lava and ice textures
Grouped objects change size as a whole instead of independently
Circular portal structures
Hue, saturation, and luminence slider or color picker
Option to cycle between different versions of our maps within the lab for different game modes
Better blending for hills and dunes
Weather effects
Moving portal structures
More prefabs (preassembled floors and walls, big portal structures, etc)
More textures (gloss, matte, rust, etc)
More assets
More world biomes
Day or night option
Move sun for different lighting effects
Ability to switch between objects when selecting multiple things. That way you can change the position of the axis instead of having to work with the axis of the last selected object in the group.
More decals (having the S logo would be cool)
Paint tool for custom designs
Allow people to upload prefabs that other creators can use
CUSTOM MATCHES
Bring back capture the flag
Easy, medium, and hard difficulties for bots
Allow us to select power weapons for custom game modes instead of defaulting to the standard loadouts
OTHER
Weekly/monthly sponsored custom maps and rewards for chosen map creators
I'm MORE than happy with what your team has produced, even if you never put anything out again. I'm glad that battle royale players will be joining the Split fam but me and so many other people would LOVE to see a campaign of some kind. Halo multi-player will always have a special place in my heart but what made the original trilogy standout was the incredible story mode that came along with it. I know you all have your hands full with so many different game modes but a campaign would be amazing!
Also, just want to say thank you so much for all the blood, sweat, and tears you're pouring into this game. It truly shows and I'm so grateful for devs and people like you. Keep up the hard work!
Sending love from Oklahoma ❤️
Watchers
Split Suggestions
This suggestion has been split into the following separate requests:
Add Day/Night Cycle Option to Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenConfigurable Heavy Weapon Spawns in Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenDisplay Prefab Names When Selected in Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenGrouped Objects: Uniform Size Adjustment in Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenEnhance Hill and Dune Blending in Splitgate 2 Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenEnhance Lab Customization with Additional Prefabs
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenEnhance Lab Environment with Additional Assets
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenMulti-Object Selection and Axis Adjustment in Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenEnable User-Uploaded Prefabs for Lab Customization
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenReinstate Capture the Flag Mode for Custom Matches
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenWeekly/Monthly Sponsored Custom Maps with Rewards for Creators
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenImplement Snap-to-Object Feature for Easier Object Placement in Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenAdd Mirror Tool for Lab Objects
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenUser-Controlled Airdrop Locations in Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenExtend Textures on Walls and Floors in Lab for Better Scaling
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenAdd Lava and Ice Textures to Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenAdd Circular Portal Structures to Lab Environments
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenAdd Color Customization Options to Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenOption to Cycle Between Different Map Versions for Various Game Modes
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenImplement Weather Effects in Lab Environments
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenAdd Moving Portal Structures to Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenEnhance Lab Textures with Various Effects
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenAdd Diverse World Biomes to Splitgate 2 Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenFeature Request: Adjustable Sun for Custom Lighting in Lab Environments
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenAdd S Logo and More Decals to Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenAdd Paint Tool for Custom Designs in Lab
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenAdd Difficulty Levels for Bots in Custom Matches
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenCustom Game Modes: Power Weapons Selection
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: OpenAdd Campaign Mode Inspired by Halo Trilogy Story Modes
by shwiggity_shwagg on June 12, 2025 • 1 vote • Status: Open
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