This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Remove Radar in Competitive Mode and Address Faction Balancing

Suggested by
on July 5, '25
Split
Radar: Competitive should NOT have a radar. This does not help new players as much as we think. It really just benefits experienced players since they can abuse the benefits that new players cannot comprehend. I feel like half of them don’t even look at the radar to begin with. I understand it makes sense for meridian, but in my opinion it is too overpowering in a competitive playing field. 3 factions in a 4v4 game: This is probably the biggest issue at hand. I think there are only 2 real options to fix this. Option #1: Add another faction, and create a faction limit. Whether this be one of each, or max two per team, there needs to be limits. We have already seen how sloppy the game feels with 4 sabrask on the same team. Personally I don’t like shooting strictly walls rather than people. When no faction limit is being abused, it feels like 20% of the game is actually shooting and the other percent is utility or ultimate spamming. Option #2: Remove factions. I know this probably isn’t what you guys want to hear. But I think it’s very very difficult to balance everything due to the factions. If you were to remove factions, you could keep grenades and make all the guns aeros type. Leaderboards: Releasing ranked should’ve featured a leaderboard system to check where you are compared to other players. One for unranked and one for ranked. Tell us how much elo we get: After a match has ended it should say how much elo I am losing or gaining. Have a + or - next to my rank. Each rank should play each rank, example bronze vs bronze and have some sort of elo reach if matches aren’t quick: I was watching Ballah play (he’s currently #1) and he's playing against bronzes or people I’ve never seen in a pug. Bomb UI glitch was still happening for firecracker Races: Races were fundamental in Splitgate 1. That is how I learned portal routing and practiced to play at a faster pace. Where they go. Customs: Please let us save custom modes Gamemodes: Make it so people can play what they want, instead of arena quickplay. Certain gamemodes have a high leave rate like splitball.

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Split Suggestions

This suggestion has been split into the following separate requests:

Remove Radar in Competitive Mode for Balanced Gameplay
by visionss. on July 05, 2025 • 1 vote • Status: Open
Introduce New Faction and Implement 4v4 Faction Limit for Balance
by visionss. on July 05, 2025 • 1 vote • Status: Open
Remove factions to simplify balancing and enhance shooting gameplay
by visionss. on July 05, 2025 • 1 vote • Status: Open
Leaderboard System for Unranked and Ranked Play
by visionss. on July 05, 2025 • 1 vote • Status: Open
Show Elo Change Next to Player Rank After Matches
by visionss. on July 05, 2025 • 1 vote • Status: Open
Implement Rank Matching and Elo Reach System for Longer Matches
by visionss. on July 05, 2025 • 1 vote • Status: Open
Resolve Bomb UI Glitch in Firecracker Mode
by visionss. on July 05, 2025 • 1 vote • Status: Open
Reintroduce Races to Enhance Portal Routing and Gameplay Pace
by visionss. on July 05, 2025 • 1 vote • Status: Open
Enable Saving of Custom Game Modes
by visionss. on July 05, 2025 • 1 vote • Status: Open
Allow Players to Select Preferred Game Modes
by visionss. on July 05, 2025 • 1 vote • Status: Duplicate
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