This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Balance Aeros Class Damage and Durability
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Not entirely sure if this is true but if the classes do have different levels of damage they can take. Please change this so all of them are the same or work on balancing more please. Aeros feels weak compared to others. This is also noticable when using say, an Aeros assult rifle. The damage you give feels like nothing. Enemies feel like sponges compared to how quickly you can die as Aeros...ironic aye.
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Split Suggestions
This suggestion has been split into the following separate requests:
Balance Damage Resistance Across All Character Classes
by failed_ninja on July 06, 2025 • 1 vote • Status: OpenRebalance Aeros Character to Enhance Gameplay Balance
by failed_ninja on July 06, 2025 • 1 vote • Status: OpenIncrease Aeros Assault Rifle Damage Output for Enhanced Combat Impact
by failed_ninja on July 06, 2025 • 1 vote • Status: OpenRebalance Enemy Damage Resistance to Enhance Combat Fairness
by failed_ninja on July 06, 2025 • 1 vote • Status: Open
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