This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Implement Match-Stalling Prevention in Hotzone Mode

Suggested by
on July 12, '25
Split
Preventing/Deterring Match-Stalling : Earlier today, I encountered a group of 4 players (unsure if this was co-ordinated), Whom chose to stall out a match of Hotzone after SBMM failed us by pitting a rather weak team & a very strong team together in Quick Play Arena. This was done through killing myself & my teammates before we could reach the Hotzone whilst the opposing team were refusing to actually complete the zone to stretch the match out for kills. This generally ended up being a case of them getting the first zone, the second zone going to us while they'd kill us as much as possible, in some cases a single zone would end up taking 3-7 minutes, before doing the exact same thing with the final zone of that round, before repeating it for the other 2 rounds to stretch things out as long as possible. This is purely done to try and push all 4 players out to enforce a full team of bots for quicker and easier kills. To help prevent this sort of thing I'd like to provide these potential fixes: - 90 to 120 Second limit per Hotzone with the Hotzone going to the team with the highest capture percentage. - A way to detect this sort of behaviour and leave the team doing this with either a temporary ban, or a full kick from the match. - Having this fully reportable under the term of 'Griefing'. - Fixing SBMM since this will prevent teams of such varying skill levels from being pitted against one another.

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Split Suggestions

This suggestion has been split into the following separate requests:

Implement Time Limit for Hotzone Capture Percentage
by midnightdaakan on July 12, 2025 • 1 vote • Status: Open
Implement Anti-Stalling System with Temporary Bans or Kicks
by midnightdaakan on July 12, 2025 • 1 vote • Status: Open
Reportable Match-Stalling Under 'Griefing' Category
by midnightdaakan on July 12, 2025 • 1 vote • Status: Open
Enhance Skill-Based Matchmaking to Balance Team Skill Levels
by midnightdaakan on July 12, 2025 • 2 votes • Status: Open
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