Adjust Cheat Detection for Double Damage Events in Battle Royale
I recommend that you either eliminate the double damage event or recalibrate your "cheat detection" algorithm in the double damage event so that it stop inappropriately disconnecting players.
The game disconnects me whenever I'm having a battle royale game in which I eliminate a lot of players with a long-range rifle--so I'm eliminating many players from long range while taking little damage in return. Apparently, this fact pattern mistakenly flags me in your cheat detection since it isn't calibrated for the "double damage" event.
Hence, I usually get disconnected in the double damage event since it's very easy to get into a sniper post and start eliminating a lot of player from distance.
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Split Suggestions
This suggestion has been split into the following separate requests: