Improve Aim Assist Mechanics with Human Action Requirement and ADS Scaling Coefficient
Are you guys familiar how old halo aim assist function, im not saying make it as strong but make the aim assist require the same necessary human action to work so its more a fair assist, of course dont use the reticle aimbot feature from odst firefight and halo infinite, use the mechanic logic from the standard halo games like 2, 3, and reach, another thing is to reduce the strength of rotational aim assist and increase the strength of reticle friction to make linear more usable, also can you add a ads scaling coefficient slider like battlefield so the game support focal length scaling for the people that want it
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