This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
1
Voting disabled
Rework Weapon Unlock System, Add Random Drop Rewards, Implement Challenge-Based Skin Unlocks, and Improve Portal Placement
Split
1. Rework the unlocking system for weapons, attachments and equipment. I don't like going against players with max-level loadouts when I'm stuck with no attachments because I decided to play a new class or gun. Have you considered why Halo doesn't lock weapons like this?
2. Add the random drop rewards like the first game.
3. Add the challenge-based skin unlocks like the first game. It encourages to play in different manner instead of monotonously grinding levels with the same gun.
4. Improve the portal-surface placement in the maps. I'm not asking to increase the amount to what it's like in the first game, I'm asking to check for positions where a portal-surface could be useful. There's many pockets of portal deadzone where there's no surface nearby or where I want to go. There's also cases of surface visibility and LOS, where I have to walk a few feet to put down one portal, then walk back to put the other portal because those surfaces aren't visible simultaneously. Perhaps this could be solved with the porta-portal, but I haven't unlocked it yet because of point #1.
Watchers
Split Suggestions
This suggestion has been split into the following separate requests:
Rework Weapon, Attachment, and Equipment Unlocking System to Enhance Player Experience
by tukykarmakar on June 12, 2025 • 1 vote • Status: OpenChallenge-Based Skin Unlocks for Diverse Playstyles
by tukykarmakar on June 12, 2025 • 1 vote • Status: OpenEnhance Portal Placement Usability in Maps
by tukykarmakar on June 12, 2025 • 1 vote • Status: OpenImplement Random Drop Rewards Similar to Splitgate 1
by tukykarmakar on June 12, 2025 • 1 vote • Status: Open
No comments yet.
You need to join this project to comment on issues.
Join Project