This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Add Option to Scale Viewmodels Independently of FOV for Accessibility

Suggested by
on June 11, '25
Split
Hello! I own an accessibility consultancy company that's focused on allowing players to play games without experience discomfort, including some of your competitors such as Black Ops 6. I noticed one issue when testing your game and that is that their is no support for an option to scale viewmodels with FOV. Halo & Call of Duty automatically does this, and in Halo's case it even features an additional option called "weapon offsets" that allows you to push the viewmodel even further, completely independently of FOV. FOV options are provided due to motion sickness, however your viewmodel being large and close to the screen makes users feel like their FOV is lower than it actually is and can thus cause claustrophobia or motion sickness still. So its counterintuitive to the purpose of FOV sliders. I have other accessibility concerns with the game, but I'm not going to bombard the team with all of them at once unless more input is asked for. I hope whoever reviews these tickets, can get this accessibility issue forwarded to the correct department. Thank you for reading! I'm here if any follow up questions are needed Email: GamerEase.contact@gmail.com Discord: Hybred

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Split Suggestions

This suggestion has been split into the following separate requests:

Add FOV-based ViewModel Scaling Option to Reduce Motion Sickness
by Hybred on June 20, 2025 • 1 vote • Status: Open
Add Viewmodel Offset Adjustment Option
by Hybred on June 20, 2025 • 1 vote • Status: Open
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