This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Feature Request: Ranked Modes, Leveling System, Improved Player Cards, and Various Gameplay Enhancements
Split
-Add ranked to BR and 4v4 modes.
-Add solos/duos to BR.
-Add leveling system, with prestiges, and a live leaderboard that tracks everyone and marks the top #500 in all of SG2 with some kind of badge they can flaunt or something.
-Incorporate player cards better, more badges, titles and maybe reactive player cards items for really hard to get multi kills or wins in a row or kd, you never even see anyone's player cards except for at death. It feels generally pointless and unimaginative honestly.
-More Stat Trackers that are more defined and visible in loading screen, at least make the load in screen more exciting at least so I'm not falling asleep before the game starts.
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-(IMO) Remove the "Splitworlds" concept, it'll be wayyyy better off, one focused map at a time to remove the bottleneck flow of players that gets toxic. Keep all these maps but expand on them and rotate them ASAP.
-Optimize the game better for all PCs, low gfx still create input lag and choppy frames for a lot of my teammates, and too many game crashes when loading in matches, sound bugs, no audio in fights when someone walks right on you, huge problem..
-Fix the gliding in BR, gliding out of the ship is hard to control and a little hard to land sometimes exactly how I need to.
-Remove the constriction on rotations to split worlds, these locations where you are forced to be gate kept, or have to go through one avenue to make it to the next world, sets people up to play campy and gate-keep all match.
-We NEED shorter load in times, no one wants to wait 2 mins with zero stimuli, and I'm not talking about waiting for players, I mean, just waiting for the game to start, even when people ready up it doesn't change anything.
-Ground loot drop rate fix, need more ARs/SMGs available outside the loot boxes even just un-upgraded.
-Balance the drop rates on weapon classes, we dont need 50 semi-auto/burst long range guns that are kind of annoying to be forced to use most drops. literally just forces people to play even more campy.
-Lower the drop rate for the OP weapons like the FUBAR. It's BR, leave that stuff in the TDM modes or make literally one OP gun per match that's at a specific location that's randomized each game.
-Decrease melee s*** distance, too easy and too powerful. I need to be able to track my enemies at least somewhat, but when they bash you and s*** over and over it's INFURIATING.
-(nbd) Drop ship looks a tad cheesy, maybe a little bit of a design change that draws peoples attention more would be nice, the game design is throwback,and that is something you should hold onto while still seeking modern momentum.
-Remove respawning without a respawning tool/item or location to return banners too, this is a BR and all this does is draws out fights, and makes it impossible to react to 3rd parties decent enough.
-why are there no foot steps? This is a serious concern. Creates an inability to react or make plays when you can't hear anything but space noises and sound clutter.
This is all I have for now. This game has potential to be decently populated. The hype has died out some, so sadly you didn't fully capitalize on the audience size you could've grabbed right away, when a lot of BRs are dealing with game issues and losing player base. But its NOT too late to make this game a grinder! Your best bet is to really start creating reasons for people to stay, and I mean fast and often early on at least, or we are going to see Splitgate with only 5k players on steam here in a few months if that. The Battlepass seems to have some pretty cool stuff and, the gun fights are really cool. But everyone is going to tell you this game feels heavily unfinished and unoptomized to be a launched modern shooter. If you guys need dedicated feedback/support for the SG2 devs, I'd be glad to continue interaction with you guys as the game goes on.
I really like this game. But the massive amount of issues need addressed ASAP or I worry this game will fall.
-Spyder
Watchers
Split Suggestions
This suggestion has been split into the following separate requests:
Increase Drop Rate of ARs and SMGs in Ground Loot
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenAdjust Weapon Drop Rates to Balance Long-Range Gun Prevalence
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenReduce Drop Rate for Overpowered Weapons in Battle Royale
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenReduce Melee Snap Distance for Improved Enemy Tracking
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenEnhanced Drop Ship Design with Retro Appeal
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenPrevent Player Respawn Without Tool/Item in Battle Royale
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenAdd footstep sounds to enhance player awareness and reaction times in Splitgate 2
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenUnified Map Focus to Enhance Player Experience
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenImprove Controllability of Gliding Mechanics in Battle Royale
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenAllow Unrestricted Rotations in Splitworlds to Enhance Gameplay
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenOptimize Match Load Times to Reduce Waiting Periods
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenAdd Ranked Modes for Battle Royale and 4v4 Game Modes
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenIntroduce Solo and Duo Modes for Battle Royale
by shifty_gg on June 20, 2025 • 1 vote • Status: DuplicateAdd Prestige Leveling System with Leaderboard and Badges
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenAdd More Badges, Titles, and Reactive Items to Player Cards
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenEnhance Visibility and Excitement of Stat Trackers on Loading Screen
by shifty_gg on June 20, 2025 • 1 vote • Status: OpenOptimize Game Performance for All PCs: Address Input Lag, Frame Issues, Crashes, and Sound Bugs
by shifty_gg on June 20, 2025 • 1 vote • Status: Open
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