This suggestion has been split into multiple separate requests.
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Enhanced Audio Cues for Improved Competitive Gameplay
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This is not really a feature request – more like general feedback to improve the game from a competitive standpoint
1. Enemy footsteps should be louder and have a bit more range. Time to kill is super fast, and most of the time when someone flanks or comes from behind, you just die instantly with no clue where it came from. Making footsteps more audible would give players a fair chance to react and raise the overall skill ceiling a bit
2. Same goes for portals – the sound they make could be a bit louder too. Right now it's pretty easy to get surprised by someone popping out of nowhere. If we could hear portals better, it would help a lot with map awarenes and predicting enemy movement.
3. Would also be great to have slightly different sounds for teammates and enemies. Nothing crazy – even just a different pitch or tone would help. Right now it's hard to tell sometimes if what you hear is friendly or not, which just adds to the confusion in intense fights. I know there's a radar and all, but in the middle of a fight there's barely time to look at it xD
These are small changes, but they could have a big impact on the competitive feel of the game. Hope this makes sense.
Thanks for reading :)
PAV!
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Split Suggestions
This suggestion has been split into the following separate requests:
Enhance Enemy Footstep Volume and Detection Range
by proagressive on June 20, 2025 • 1 vote • Status: OpenEnhance Portal Sound Volume for Better Map Awareness and Enemy Prediction
by proagressive on June 20, 2025 • 1 vote • Status: OpenDistinct Audio Cues for Teammates and Enemies in Combat
by proagressive on June 20, 2025 • 1 vote • Status: Open
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