Release 1.1 - Hotfix - 6/25/2025
Published at 2025-07-01 00:47:12 UTC

Servers will unavailable from 9:00 PM to 11:00 PM Pacific Time while we deploy this week's hotfix.

Follow @SplitgateStatus or check the Server Status channel of our Discord for live updates.

Balance Changes: (Sabrask) Smart Wall Ability

The front side of the Wall now blocks shots from enemies and allies

The back side of the Wall can now be shot through by enemies and allies

Battle Royale: Long pre-game timers (1:30) will occur less often, primarily in cases where players are taking longer than expected to load into the match

Killing an enemy now only reveals their teammates on the radar instead of providing a “wallhack” effect

Friendly pings are now only visible in the world if you’re in the same biome as the ping

Improved server performance, especially for players with high latency

Improved load times, especially for players on lower-end hardware

Improved the appearance of far-away environments

Other Bug Fixes: Fixed an issue that could cause projectiles to have the incorrect size on clients

Fixed an issue causing exclamation points to appear incorrectly in certain parts of the UI and become impossible to clear

Fixed an issue that occasionally causes players to lose momentum mid-air when exiting a launch portal

Fixed several issues that could result in players getting stuck inside portal walls

Fixed a bug that occasionally caused players to not appear in the pre-game lobby

Fixed several issues causing visual effects to render incorrectly when viewed through a portal

Fixed several small issues with lighting in certain areas

Lobbies created for The Lab are now set to private by default

Improved performance across many areas of the game

Ranked, Weapon Mastery Skins, and much more will be arriving next Thursday! Stay tuned.

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Bugs
  • New: 7
  • In Progress: 5
  • Resolved: 19
  • Closed: 7