Release 1.1 - Hotfix - 6/25/2025
Servers will unavailable from 9:00 PM to 11:00 PM Pacific Time while we deploy this week's hotfix.
Follow @SplitgateStatus or check the Server Status channel of our Discord for live updates.
Balance Changes: (Sabrask) Smart Wall Ability
The front side of the Wall now blocks shots from enemies and allies
The back side of the Wall can now be shot through by enemies and allies
Battle Royale: Long pre-game timers (1:30) will occur less often, primarily in cases where players are taking longer than expected to load into the match
Killing an enemy now only reveals their teammates on the radar instead of providing a “wallhack” effect
Friendly pings are now only visible in the world if you’re in the same biome as the ping
Improved server performance, especially for players with high latency
Improved load times, especially for players on lower-end hardware
Improved the appearance of far-away environments
Other Bug Fixes: Fixed an issue that could cause projectiles to have the incorrect size on clients
Fixed an issue causing exclamation points to appear incorrectly in certain parts of the UI and become impossible to clear
Fixed an issue that occasionally causes players to lose momentum mid-air when exiting a launch portal
Fixed several issues that could result in players getting stuck inside portal walls
Fixed a bug that occasionally caused players to not appear in the pre-game lobby
Fixed several issues causing visual effects to render incorrectly when viewed through a portal
Fixed several small issues with lighting in certain areas
Lobbies created for The Lab are now set to private by default
Improved performance across many areas of the game
Ranked, Weapon Mastery Skins, and much more will be arriving next Thursday! Stay tuned.
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