log_file20260404-10-q2slzg.log - Log File
Filename: log_file20260404-10-q2slzg.log
Size: 49.5 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Modulus/Modulus_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Modulus/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.0.61f1 (74a0adb02c31)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Modulus/Modulus_Data/UnitySubsystems
kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4050 Laptop GPU (ID=0x28a1)
    Vendor:   NVIDIA
    VRAM:     5921 MB
    Driver:   32.0.15.8157
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.371 seconds
- Finished resetting the current domain, in  0.004 seconds
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
<RI> Initializing input.
Using Windows.Gaming.Input
<RI> Input initialized.
LocalizationUtility::TryApplyLocale:252 Identified locale en with code EN
LocalizationUtility::TryApplyLocale:266 Successfully applied language EN
LocalizationUtility::TryApplyLocale:252 Identified locale en with code EN
LocalizationUtility::TryApplyLocale:260 Language is already set to EN
UnloadTime: 1.531400 ms
SaveSystem::TrySaveData:178 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus/GlobalSettings\GeneralPersistentSO.json"
PersistentSOLibrary::LoadAllPersistentSOs:137 Load all persistent SOs! Success: True
GameAnalyticsHandler::SetEnvironment:116 Using regular config
Info/GameAnalytics: Info logging enabled
Info/GameAnalytics: Set available custom01 dimension values: (CAMPAIGN_MODE, CREATIVE_MODE)
Info/GameAnalytics: Set available custom02 dimension values: (PLAYED_TUTORIAL, SKIPPED_TUTORIAL)
GameAnalyticsHandler::Initialize:93 UserID: 
Info/GameAnalytics: Database opened: [REDACTED:Windows User Path]\AppData\Local\GameAnalytics\Unity Root Domain\a85fdcaa50a2af27a9b52c957693caa8\ga.sqlite3
Info/GameAnalytics: Starting a new session.
RenderGraph is now enabled.
Info/GameAnalytics: Add SESSION START event
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
[FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds.
Info/GameAnalytics: Add ERROR event: {severity:warning, message:[FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds. }
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 22.738000 ms
PlayFabHandler::Awake:38 Using RELEASE config
Destroying duplicate GameAnalytics object - only one is allowed per scene!
SaveSystem::TrySaveData:178 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus/GlobalSettings\GeneralPersistentSO.json"
PersistentSOLibrary::LoadAllPersistentSOs:137 Load all persistent SOs! Success: True
GameAnalyticsHandler::Awake:40 Destroying Duplicate Handler instance
Steam Using regular appId
Info/GameAnalytics: Add ERROR event: {severity:warning, message:Destroying duplicate GameAnalytics object - only one is allowed per scene! }
DiscordHandler::UpdatePresence:66 Discord not ready, cannot update presence
SteamHandler::UpdatePresence:124 Steam not ready, cannot update presence
PlayFabHandler::GetTitleData:183 Getting info from title data cache with key ScreenshotContestInfo
PlayFabHandler::Login:87 Attempting login sequence ...
DiscordHandler::Start:47 Discord handler initialized successfully
SteamHandler::UpdatePresence:142 Steam presence updated: State=Planning it all out, Details=#MainMenu
UnityAnalyticsHandler::Start:69 Unity Analytics initializing with environment: production
SteamHandler::HasSupportersEdition:109 SteamHandler evaluating subscription of Supporters Edition
SteamHandler::HasSupportersEdition:109 SteamHandler evaluating subscription of Supporters Edition
MainMenu::ShowGDPRModal:78 Skipping GDPR modal, because it was already shown!
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: SupportLogoScreen]
Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00006] in <36d5d1eede1148d88433873f20659774>:0 
  at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass0_0.<DOFade>b__1 (System.Single x) [0x00000] in <87586e0c1bd543b0b73ca1e08b319943>:0 
  at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x000e3] in <82a2fd073ee449928e161903460426d7>:0 
  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <82a2fd073ee449928e161903460426d7>:0 

DiscordHandler::UpdatePresence:109 Failed to update Discord presence: ErrorType: 9 Error: 
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 166071.
Total: 66.892600 ms (FindLiveObjects: 18.284900 ms CreateObjectMapping: 11.859300 ms MarkObjects: 36.329100 ms  DeleteObjects: 0.418700 ms)

SteamPlayFabConnector::OnLoginComplete:54 Completed login to platform
PlayFabHandler::OnLoginSequenceComplete:95 Completed login sequence successfully for player F07725C4978A3951
PlayFabHandler::RenewDataCache:124 Retrieving player combined info for player F07725C4978A3951
PlayFabHandler::OnGetPlayerCombinedInfoSuccess:146 Retrieved player combined info for player F07725C4978A3951
SaveSystem::TrySaveData:178 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus\cache\titledata.json"
<color=#0099bc><b>DOTWEEN ► </b></color>DEBUG MODE INFO ► [tween target: Group]
Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object.

  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <34dfe0fc203d4e048ffa90bb9973774a>:0 
  at UnityEngine.CanvasGroup.set_alpha (System.Single value) [0x00006] in <36d5d1eede1148d88433873f20659774>:0 
  at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass0_0.<DOFade>b__1 (System.Single x) [0x00000] in <87586e0c1bd543b0b73ca1e08b319943>:0 
  at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, System.Int32 newCompletedSteps, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x000e3] in <82a2fd073ee449928e161903460426d7>:0 
  at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00043] in <82a2fd073ee449928e161903460426d7>:0 

DownloadQueue::Success:44 IntegrationHandler succesfully downloaded image from https://cdnehv-fceye6euc4b0cpfs.z01.azurefd.net/modulus/startscreen/startscreen-newcontest.jpg
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
LoadMenu::LoadCurrentSavePath:441 CurrentSavePath (Data.Variables.CurrentSavePathSO)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 48.638000 ms
Destroying duplicate GameAnalytics object - only one is allowed per scene!
TransformJobManager::InitializeNativeCollections:105 Allocating space for 1024 transforms in TransformJobManager.
TransformJobManager::InitializeNativeCollections:132 Initialized Native Collections.
CullingJobManager::InitializeNativeCollections:134 Allocating space for 4096 conveyor belts in CullingJobManager.
SaveSystem::TrySaveData:178 Success: Wrote save data to: "C:[REDACTED:Mac User Path]/AppData/LocalLow/Happy Volcano/Modulus/GlobalSettings\GeneralPersistentSO.json"
PersistentSOLibrary::LoadAllPersistentSOs:137 Load all persistent SOs! Success: True
UnityAnalyticsHandler::Awake:50 Destroying Duplicate Handler instance
SteamHandler::HasSupportersEdition:109 SteamHandler evaluating subscription of Supporters Edition
GameAnalyticsHandler::Awake:40 Destroying Duplicate Handler instance
SteamAchievementsController::Init:37 Track achievement: LOCAL_10_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:37 Track achievement: LOCAL_12_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:37 Track achievement: LOCAL_14_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:37 Track achievement: LOCAL_16_ACTIVE_FREIGHTERS
SteamAchievementsController::Init:37 Track achievement: LOCAL_25_FULL_BUILDINGS
SteamAchievementsController::Init:37 Track achievement: LOCAL_40_FULL_BUILDINGS
SteamAchievementsController::Init:37 Track achievement: LOCAL_50_FULL_BUILDINGS
SteamAchievementsController::Init:37 Track achievement: LOCAL_MONUMENTS_SAME_ISLAND
SteamAchievementsController::Init:37 Track achievement: LOCAL_BABY_CUBE
SteamAchievementsController::Init:37 Track achievement: LOCAL_BLUE_MONUMENT
SteamAchievementsController::Init:37 Track achievement: LOCAL_BOT_IN_SCRAPPER
SteamAchievementsController::Init:37 Track achievement: LOCAL_FIRST_COOLANT
SteamAchievementsController::Init:37 Track achievement: LOCAL_FIRST_DATASHARD
SteamAchievementsController::Init:37 Track achievement: LOCAL_FIRST_HEXACRYSTAL
SteamAchievementsController::Init:37 Track achievement: LOCAL_FIRST_OIL
SteamAchievementsController::Init:37 Track achievement: LOCAL_FIRST_PAINT
SteamAchievementsController::Init:37 Track achievement: LOCAL_GNN_GATE
SteamAchievementsController::Init:37 Track achievement: LOCAL_GREY_MONUMENT
SteamAchievementsController::Init:37 Track achievement: LOCAL_UNLOCK_ISLAND
SteamAchievementsController::Init:37 Track achievement: LOCAL_MEGA_CUBE
SteamAchievementsController::Init:37 Track achievement: LOCAL_OVERCLOCK_BUILDING
SteamAchievementsController::Init:37 Track achievement: LOCAL_RANK_8_WITH_3_ISLANDS
SteamAchievementsController::Init:37 Track achievement: LOCAL_RANK_10
SteamAchievementsController::Init:37 Track achievement: LOCAL_RANK_20
SteamAchievementsController::Init:37 Track achievement: LOCAL_RANK_25
SteamAchievementsController::Init:37 Track achievement: LOCAL_COMPLETED_TECH_TREE
SteamAchievementsController::Init:37 Track achievement: LOCAL_40K_BOTS
SteamAchievementsController::Init:37 Track achievement: LOCAL_25K_DROIDS
SteamAchievementsController::Init:37 Track achievement: LOCAL_5K_HYPERDROIDS
SteamAchievementsController::Init:37 Track achievement: LOCAL_25K_MECHS
SteamAchievementsController::Init:37 Track achievement: LOCAL_5K_ULTRAMECHS
SteamAchievementsController::Init:37 Track achievement: LOCAL_YELLOW_MONUMENT
AutoSaver::WaitForAutoSave:67 Starting Autosave Interval!
IntegrationManager::ClearExistingCredentials:274 ClearExistingCredentials
Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 302894.
Total: 98.951900 ms (FindLiveObjects: 22.494800 ms CreateObjectMapping: 21.308200 ms MarkObjects: 53.711500 ms  DeleteObjects: 1.436800 ms)

TransformJobManager::DestroyNativeCollections:221 Destroyed Native Collections.
TransformJobManager::InitializeNativeCollections:105 Allocating space for 1024 transforms in TransformJobManager.
TransformJobManager::InitializeNativeCollections:132 Initialized Native Collections.
CullingJobManager::InitializeNativeCollections:134 Allocating space for 4096 conveyor belts in CullingJobManager.
AmbientAudioController::HandlePreLoad:76 Handle pre load!
DiscordHandler::ClearPresence:126 Discord presence cleared
SteamHandler::ClearPresence:157 Steam presence cleared
ProductionHistoryPersistentSO::ApplyLoadedSaveData:62 Applied Savegame!
DiscordHandler::ClearPresence:126 Discord presence cleared
SteamHandler::ClearPresence:157 Steam presence cleared
StatisticsPersistentSO::ApplyLoadedSaveData:19 Applied Savegame!
PersistentSOLibrary::LoadAllPersistentSOs:137 Load all persistent SOs! Success: True
SteamHandler::HasSupportersEdition:109 SteamHandler evaluating subscription of Supporters Edition
SaveSystem::TrySaveData:178 Success: Wrote save data to: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\Buh/PersistentSOs\SaveInfoPersistentSO.json"
Info/GameAnalytics: Set custom02 dimension value: SKIPPED_TUTORIAL
Info/GameAnalytics: Set custom01 dimension value: CAMPAIGN_MODE
Info/GameAnalytics: Event queue: No events to send
FactoryLoader::LoadIsland:338 ISLAND dd362f65-409b-4cd2-b5a1-9117e533c712 in position: (-1, 0, 12) position 0: (-1, 0, 12) world position: (-22, 0, 264)
FactoryLoader::LoadIsland:338 ISLAND 3fb3f515-0193-46f2-a293-2f4f9f5266b3 in position: (-3, 0, 10) position 0: (-3, 0, 10) world position: (-66, 0, 220)
FactoryLoader::LoadIsland:338 ISLAND a3bef42e-d9c8-4ad1-91ea-100a23d83d66 in position: (0, 0, 9) position 0: (0, 0, 9) world position: (0, 0, 198)
FactoryLoader::LoadIsland:338 ISLAND 23623793-ed39-4a7c-ad09-b62fc97674b3 in position: (4, 0, 9) position 0: (4, 0, 9) world position: (88, 0, 198)
FactoryLoader::LoadIsland:338 ISLAND 7e2bcd25-f60f-4d01-86c3-845cfd17bf19 in position: (7, 0, 8) position 0: (7, 0, 8) world position: (154, 0, 176)
FactoryLoader::LoadIsland:338 ISLAND 1661cb02-7352-435d-8915-64de3883a5ce in position: (9, 0, 8) position 0: (9, 0, 8) world position: (198, 0, 176)
FactoryLoader::LoadIsland:338 ISLAND b8d0cefd-30aa-4f12-a362-a5489e1983cb in position: (-4, 0, 7) position 0: (-4, 0, 7) world position: (-88, 0, 154)
FactoryLoader::LoadIsland:338 ISLAND 5e0b2439-fbe3-4f2e-9396-5102101d49f7 in position: (-8, 0, 5) position 0: (-8, 0, 5) world position: (-176, 0, 110)
FactoryLoader::LoadIsland:338 ISLAND a88deb34-320d-435f-a126-574fb8899f7a in position: (-5, 0, 4) position 0: (-5, 0, 4) world position: (-110, 0, 88)
FactoryLoader::LoadIsland:338 ISLAND a643f067-0a2a-41d3-8557-6bee4d316a03 in position: (0, 0, 5) position 0: (0, 0, 5) world position: (0, 0, 110)
FactoryLoader::LoadIsland:338 ISLAND a1012583-5a62-4997-a693-69dcf9f4a50b in position: (3, 0, 6) position 0: (3, 0, 6) world position: (66, 0, 132)
FactoryLoader::LoadIsland:338 ISLAND ac1f03e9-9889-48e8-b846-badbd4e7faa2 in position: (6, 0, 5) position 0: (6, 0, 5) world position: (132, 0, 110)
FactoryLoader::LoadIsland:338 ISLAND ce44b616-4523-4840-bf33-e6c2dd25a54f in position: (-9, 0, 2) position 0: (-9, 0, 2) world position: (-198, 0, 44)
FactoryLoader::LoadIsland:338 ISLAND d817bc62-4eef-4847-8dc8-b32756aa820b in position: (-7, 0, 2) position 0: (-7, 0, 2) world position: (-154, 0, 44)
FactoryLoader::LoadIsland:338 ISLAND d61810c8-131e-4b33-a366-439ed66ff312 in position: (-4, 0, 1) position 0: (-4, 0, 1) world position: (-88, 0, 22)
FactoryLoader::LoadIsland:338 ISLAND 184e75fd-45b2-4e71-a6e9-f1bde1e3ce3a in position: (4, 0, 1) position 0: (4, 0, 1) world position: (88, 0, 22)
FactoryLoader::LoadIsland:338 ISLAND 9bf48d77-60b9-48b1-b1c6-26aa6e87cb9d in position: (7, 0, 2) position 0: (7, 0, 2) world position: (154, 0, 44)
FactoryLoader::LoadIsland:338 ISLAND fe549b66-fb77-4a10-b0f8-db8e67bb1d60 in position: (10, 0, 1) position 0: (10, 0, 1) world position: (220, 0, 22)
FactoryLoader::LoadIsland:338 ISLAND fc260fcf-e261-4660-8dae-48beecfdd46a in position: (13, 0, 2) position 0: (13, 0, 2) world position: (286, 0, 44)
FactoryLoader::LoadIsland:338 ISLAND a70419ed-b93d-4ad8-833c-cd55d136640b in position: (-8, 0, -1) position 0: (-8, 0, -1) world position: (-176, 0, -22)
FactoryLoader::LoadIsland:338 ISLAND ba18462a-06d6-4e0f-974b-5d4f2e44be3e in position: (-5, 0, -2) position 0: (-5, 0, -2) world position: (-110, 0, -44)
FactoryLoader::LoadIsland:338 ISLAND d2eceac6-0680-48a3-be49-27bf9a399e88 in position: (0, 0, -3) position 0: (0, 0, -3) world position: (0, 0, -66)
FactoryLoader::LoadIsland:338 ISLAND 3668623f-8ec6-4d10-8546-0196ba994f1b in position: (5, 0, -2) position 0: (5, 0, -2) world position: (110, 0, -44)
FactoryLoader::LoadIsland:338 ISLAND 89bfd5a1-d165-4892-a737-2fe4f714e73d in position: (-9, 0, -4) position 0: (-9, 0, -4) world position: (-198, 0, -88)
FactoryLoader::LoadIsland:338 ISLAND 23623793-ed39-4a7c-ad09-b62fc97674b3 in position: (-6, 0, -5) position 0: (-6, 0, -5) world position: (-132, 0, -110)
FactoryLoader::LoadIsland:338 ISLAND d730f963-454b-4ce1-9962-0e1e44ad5f20 in position: (-3, 0, -4) position 0: (-3, 0, -4) world position: (-66, 0, -88)
FactoryLoader::LoadIsland:338 ISLAND 535af1cd-1771-455b-8ff4-5fc1e469b897 in position: (-2, 0, -7) position 0: (-2, 0, -7) world position: (-44, 0, -154)
FactoryLoader::LoadIsland:338 ISLAND 43f948ab-2d8f-4aa1-af4d-ce1aede7d374 in position: (1, 0, -6) position 0: (1, 0, -6) world position: (22, 0, -132)
FactoryLoader::LoadIsland:338 ISLAND 9c5b971b-fac3-40d4-a2b5-d7b42306ebe2 in position: (4, 0, -5) position 0: (4, 0, -5) world position: (88, 0, -110)
FactoryLoader::LoadIsland:338 ISLAND 3d402738-8e07-4278-bd34-a50edf85d48b in position: (8, 0, -3) position 0: (8, 0, -3) world position: (176, 0, -66)
FactoryLoader::LoadIsland:338 ISLAND 405e7ff5-c937-4769-a923-29b31803fb59 in position: (0, 0, 1) position 0: (0, 0, 1) world position: (0, 0, 22)
FactoryLoader::LoadIsland:338 ISLAND 3b04b202-b6dd-4d56-b475-7edb37ba0622 in position: (10, 0, 5) position 0: (10, 0, 5) world position: (220, 0, 110)
FactoryLoader::LoadIsland:338 ISLAND c5eb8942-1cfb-4cf4-a956-6d3d7008f965 in position: (14, 0, 5) position 0: (14, 0, 5) world position: (308, 0, 110)
FactoryLoader::LoadIsland:338 ISLAND 2593ac08-7542-443d-a873-2a29fe1a7f5f in position: (12, 0, 9) position 0: (12, 0, 9) world position: (264, 0, 198)
UnlockedIslandsPersistentSO::UnlockIsland:84 Island already unlocked (0, 0, 22) (Island)
FactoryLoader::ApplyMapSaveData:306 ISLAND 30 start unlocked
CullingJobManager::AddChunkNativeCollections:163 Resizing Native Collections from 4096 to 8192
CullingJobManager::AddChunkNativeCollections:163 Resizing Native Collections from 8192 to 12288
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_DoubleHexaCrystalData_autoEx/DoubleHexaCrystal(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_SolariteResourceData/SolariteResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Pool_RawResourceData/PolyRockResource(Clone)"
FactoryLoader::FinishLoadLevel:211 Level Loaded: "[REDACTED:Windows User Path]\AppData\LocalLow\Happy Volcano\Modulus\Levels\Buh"
StatisticsAnalyticsIntervalHandler::Initialize:29 GA Cache statistics
SteamHandler::HasSupportersEdition:109 SteamHandler evaluating subscription of Supporters Edition
AmbientAudioController::HandleFinishedLoading:69 Handle finished loading!
SteamHandler::UpdatePresence:142 Steam presence updated: State=Factory Vibin', Details=#Rank1
DiscordHandler::UpdatePresence:109 Failed to update Discord presence: ErrorType: 9 Error: 
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:level_load, progression02:, progression03:, score:0, attempt:0}
Info/GameAnalytics: Event queue: Sending 1 events.
Info/GameAnalytics: Event queue: 1 events sent.
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_Droid, progression02:Droid.ObjectiveReachRank3, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Add PROGRESSION event: {status:Start, progression01:Quest_Droid, progression02:Droid.ObjectiveDeliver1Droid, progression03:-, score:0, attempt:0}
Info/GameAnalytics: Event queue: Sending 2 events.
Info/GameAnalytics: Event queue: 2 events sent.
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Info/GameAnalytics: Event queue: No events to send
Comments
No comments yet.
Loading comments...
Loading comments...
0 comments loaded

You need to join this project to comment on issues. Join Project