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Introduce Shopping Interactions and Food Mechanics for Enhanced Roleplay

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on March 7, '26
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Roleplay Overhaul

Enticement of Calm RP scenes with the implementation of NPCs at food shops and stores.
At these stores are actually selectable items that can be taken off shelves and bought by the player.
The shelves lose stock, at which NPCs or Players working there can restock said shelves, giving XP.
Food items and drinks can be made to affect the hunger and thirst bars to certain extents. To prevent players from stacking food, snacks, and drinks they can expire. Or snacks can do a very small amount towards the hunger. Where going to a restaurant and getting food will actually bring the hunger up more.

Player effects such as weariness, stress, and other things can improve roleplay and give more use for homes and apartments for in the game. The effect of weariness can make it so players will have to clock out of whatever team they're on and be a civ, and unwind and rest at their homes. Stress can be accumulated overtime and can raise based on which job and what scenes the player has gone through.

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