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Implement Health/Hunger/Thirst System and Drug Effects for Roleplay

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on May 1, '26
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Finnish the health/ hunger/thirst system (forces people to travel~ one a Day (effects stamina+ health regen food is dropable)
Make Chems and green harvesting consumable+ alcohol and dropable (tradable with players) make it possible to overdose on Chem.{for police RP} Drugs gives boost such as (Green H.) + Speed -stamina (Chems) +decrease fall damage -less total Health ~lots of color filters light show
(Alcohol) + Health -slower gun draw time -slower punch speed - camera sway -random directional impulse {All might add color filters alcohol might add blur}

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