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Implement a Realistic CPR and Defibrillation Revival System

Suggested by
on May 29, '26
Open

More interactive revival system

Instead of spamming the Lifepak to revive a player, how about you actually do shi?

IDK if this is possible for development but how about a sequence of events that you need to do in order to successfully revive a player?

Like this : 30 compressions and 2 breaths(Introduce a BVM as a new item to ventilate) then defibrillate the patient.

The earlier you get to do this sequence, the higher your patient gets revived. (Let's say 75 percent for the first shock and it slowly goes down until 3-4 shocks in which if the patient still hasn't achieved ROSC, resuscitation efforts can be discontinued involuntarily)

30 second grace period. If the responder was able to get to the patient within 30 seconds, they can avoid the 30 compressions 2 breaths protocol and skip immediately to defibrillation, offering a 95% chance of successful revival. If it doesn't work, they immediately switch to the protocol.

Also a guidebook should definitely be added even js for scene safety(literally the first thing that gets drilled into your head before you even learn BLS in reality lol)

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