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Reduce Detection Difficulty for Chemical Growing to Enhance Realism and Balance

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on June 2, '26
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It'd be nice if the chemical growing environmental factors, such as the smoke and noise, were nerfed because it’s literally insanely easy for cops driving around neighbourhoods to detect someone growing. The other day I was playing as a VIX and just driving around all the chem zones, looking at every house, and I could easily detect people growing chems thx to that dark smoke that can be seen from miles away.

IRL, it wouldn’t be this easy to find out if someone is growing meth in their house just by driving past. The chem zones in this game already make it hard enough, and it gives LEO an unfair advantage. Even if you remove chem zones, it’ll still be easy to find someone growing basically anywhere around the map.

Maybe the smoke and noise should only be implemented if civilians had the ability to modify their house, such as adding soundproof walls or growing in a basement, e.g. a meth lab, to hide the smoke, etc. It would be much more fun and realistic while also balancing the game.

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