Reevaluation of Gun Prices to Balance LEO and Civilian Gameplay
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50 reasons why raising the gun prices is a HORRIBLE idea
Issue: LEO Overpopulation and Civilian Imbalance
All LEO teams should require upper-class citizen. There were already too many LEOs before these changes, and the extreme gun price increases have only made the problem worse. Free equipment gives players even more incentive to join police teams, further draining the civilian population.
The civilian team is being neglected. Current gun prices are completely out of reach for average players. Instead of inflating prices and then attempting to compensate by buffing jobs or chems, gun prices should be reduced. The price increases provide no meaningful benefit and actively make civilian gameplay dull and unrewarding.
Gun store workers gain nothing from the inflated prices. The excess money is deleted from the economy, and workers cannot reasonably charge extra for profit since players already hesitate to buy even basic firearms. This removes any incentive to work the job.
These prices are unsustainable. Once the novelty of the new guns fades, sales will slow dramatically. Gun store workers will sit idle, players will stop working the job, and eventually even players who can afford guns will be unable to purchase them due to a lack of sellers.
Finally, the new gun system makes players excessively fragile. When combined with the high costs, purchasing a firearm is barely worth the risk. LEOs will continue to dominate the streets, leaving civilians powerless and the game severely unbalanced.
Conclusion:
Gun prices must be reworked. Civilian gameplay will continue to decline, LEO dominance will worsen, and core jobs like gun store worker will become obsolete if this issue is not addressed.
Also change the one shot kill issue. If you get shot one time you insta die.
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