Enhance K9 Units with Unique Abilities and Improved Interaction
My suggestion is to revamp the K9s if possible. For example the biggest use of them currently is distraction and tracking people which both are extremely laggy and buggy. I think they should be able to interact while leashing K9 on a car trunk and each K9 of the three; Tarpon, Gator, and Apollo have different success rates on finding chems, greens, and hot firearms. While there are other stats to balance out the K9s with, some doing more damage, some being faster/or larger range for tracking, possibly a balanced of all stats, and the as stated before chem success rate. I am not sure if this would be possible as I assume the K9 system is probably not made by you guys but if possible this would be a really cool addition while giving K9s alot more use. And fix bugs with them, mainly the tracking system not registering when you press enter with username sometimes.