Implement Realistic Ammo and Handcuff Management System
This suggestion takes inspiration from the old Roblox game New Haven County (State of Mayflower). Rather than having inf ammo, we should have to buy (for civs) ammo per mag. And police have to grab mags per guns (including taser carts). And my biggest suggestion; limited cuffs. Where the map used to be or next to the date and time there should be a cuff count UI. You have to grab cuffs from your locker room and the amount you can hold depends on the belt you have (including mags. This can also introduce body armor with mag pouches and cuff pouches). Every time you cuff someone, you use a pair of your handcuffs. If they LTAA, you get your cuffs back. But you dont get your cuffs back until you uncuff someone. This way it is more realistic with mags and cuffs. If this idea is introduced, fixing the inventory space is vital. Making each item weigh so much so you cant stack 100 mags or cuffs (unless its based off your belt capacity). Also civ body armor needs to be introduced.