This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Adjust Prices and Reduce Noise of Weed and Chemicals to Improve Gameplay Experience

Suggested by
on February 12, '26
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We can all agree that weed and chemicals are very expensive. The price was raised again to $2,700; the last time I checked, it was around $2,000 just a few days ago. I thought you cared about both civilians and criminals, but it seems like you’ve increased the prices, which is causing a lot of problems, including issues with bugs.

There are a lot of people joining the police team, which doesn't reflect well on the game. I also dislike how the weed grows into the roof. The red smoke clearly indicates illegal activity, making it easy for law enforcement to locate you, which is frustrating. Additionally, the sound of the weed growing increases the risk of being caught by the police, especially since the noise from the chemicals is also very loud. On top of that, the price for weed isn’t great; it only gives you 20 bucks for each weed, which isn’t worth the effort involved. A lot more people are doing legal jobs and can't afford a weapon or a decent enough vehicle. They won't want to play your game. Fix the prices for all weed and chemicals. This is really frustrating. Also, when you go into first-person mode with the soil plot, there’s always a glitch under the map, which is very annoying.

Additionally, reduce the sound of weed and chemical selling. Also, implement rules or a system to prevent police from constantly camping NPCs, as it is very annoying.

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Split Suggestions

This suggestion has been split into the following separate requests:

Adjust Prices of Weed and Chemicals for Affordability in Roleplay
by Mr_Doctor FNF on February 12, 2026 • 1 vote • Status: Duplicate
Resolve Weed Growth into Roof Bug Causing Visual and Gameplay Issues
by Mr_Doctor FNF on February 12, 2026 • 1 vote • Status: Duplicate
Implement Anti-Camping Rules for NPCs to Enhance Roleplay Experience
by Mr_Doctor FNF on February 12, 2026 • 1 vote • Status: Duplicate
Fix first-person mode glitch when interacting with soil plots
by Mr_Doctor FNF on February 12, 2026 • 1 vote • Status: Duplicate
Lower the sound levels for weed and chemical transactions to reduce detection risks
by Mr_Doctor FNF on February 12, 2026 • 1 vote • Status: Duplicate
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